ACL2008 MythologyBahçeşehir UniversityDegree Programs CARTOON AND ANIMATIONGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
CARTOON AND ANIMATION
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
ACL2008 Mythology Fall 3 0 3 6
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Dr. Öğr. Üyesi ELİF BAŞ
Course Lecturer(s): Dr. Öğr. Üyesi ELİF BAŞ
Recommended Optional Program Components: None
Course Objectives: Classical Mythology is a survey of ancient Greek and Roman stories about heroes, gods and the universe and illustrates the influence of these myths on the art, literature and culture of the modern world.

Learning Outcomes

The students who have succeeded in this course;

1- interpret myths and some of the ways they function in societies and cultures;
2- interpret mythic metaphors symbols, and analogies;
3- compare and contrast significant characters, events, symbols, and actions in one story with similar events in another story;
4- describe and discuss the cultures that produced the myths.

Course Content

This course will introduce students to mythologies that have had the greatest impact on the
Western tradition.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Introduction to Mythology Documentary – Ancient Greece
2) The Gods: The twelve Olympians
3) The Two Great Gods of Earth Demeter and Dionysus Creation myths Reading
4) Earliest Heroes Flower Myths Eight brief tales of lovers Reading
5) Quest of the Golden Fleece Screening: Jason and the Argonauts Reading
6) Four Great Adventures The Great Heroes before the Trojan War Reading
7) Screening: Hercules
8) Review.
9) Iliad
10) Iliad continued... Reading.
11) İliad continued...
12) The Adventures of Odysseus
13) Screening: The Odyssey
14) The Great Families of Mythology: Oedipus, Atreus.
15) Final.
16) Final.

Sources

Course Notes / Textbooks: Edith Hamilton - Mythology
References:

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance 16 % 10
Quizzes 3 % 15
Presentation 1 % 10
Midterms 1 % 30
Final 1 % 35
Total % 100
PERCENTAGE OF SEMESTER WORK % 65
PERCENTAGE OF FINAL WORK % 35
Total % 100

ECTS / Workload Table

Activities Number of Activities Workload
Course Hours 16 48
Study Hours Out of Class 5 20
Presentations / Seminar 1 15
Quizzes 3 18
Midterms 1 20
Final 1 25
Total Workload 146

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) To have theoretical and practical knowledge and skills in cartoon and animation.
2) To be able to develop research, observation-experience, evaluation skills in the field of cartoon and animation and effectively communicate ideas, convincing actions and emotions using cartoon and animation and performance principles in every direction.
3) Making animated films with various artistic styles and techniques.
4) Designing the cartoon and animation production process using initiative, applying it with creativity and presenting it with personal style.
5) To be a team member in the production process of cartoon and animations, to be able to take responsibility and manage the team members under their responsibility and to lead them.
6) To be able to evaluate cartoon and animations in the framework of their knowledge and skills.
7) To be able to define and manage learning requirements in the field of cartoon and animation.
8) To be able to communicate with related organizations by sharing scientific and artistic works in cartoon and animation and to share information and skills in the field.
9) To monitor developments in the field of cartoon and animation using foreign languages ​​and to communicate with foreign colleagues.
10) To be able to use general information and communication technologies at advanced level with all kinds of technical tools and computer software used in cartoon and animations.
11) Using critical thinking skills and problem solving strategies in all aspects of development and production, effectively communicating ideas, emotions and intentions visually, verbally and in writing, and effectively incorporating technology in the development of cartoon and animation projects.
12) To have sufficient knowledge about ethical values ​​and universal values ​​in the field of cartoon and animation.