CARTOON AND ANIMATION | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
DES1021 | Introduction to Industrial Design | Fall | 2 | 0 | 2 | 3 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | English |
Type of course: | Non-Departmental Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | Face to face |
Course Coordinator : | Assoc. Prof. MEHMET ASATEKİN |
Course Lecturer(s): |
Assoc. Prof. MEHMET ASATEKİN |
Recommended Optional Program Components: | None |
Course Objectives: | This course introduces the student to the discipline of industrial design through lectures, class discussion, one assignment, and two exams. It will provide the student with: - A general understanding of the subjects listed in the course description above. - An exposure to the visual world of industrial design. - Some experience of group discussion and teamwork. - The experience of researching, analyzing, and presenting on aspects of industrial design - Discuss the social, historical and cultural context of key art and design movements, theories and practices - Analyse a specific work of art or design related to own area of specialism |
The students who have succeeded in this course; I- define design, industrial design, formation and evolution of the profession II- identify the practice area of the profession and the other fields that industrial design relates III- identify the role of industrial designer and process of industrial design IV- define stages of design problem solving V- debate on application of industrial design on specific problems and user groups VI- analyze specific industrial design projects according to practice fields of the profession VII- relate business and management to industrial design VIII- debate on human factors, material and technology, manufacturing process, innovation and creativity in industrial design |
1. Introduction to the course. 2. Design, Industrial Design and Basic Concepts in Industrial Design 3. Design Process, Roles in Design Process and Design Criteria 4. Identifying Qualifications and Problems in Product Design 5. Color in Industrial Design 6. Collection and Process of Information in Design 7. Human Factors in Industrial Design 8. Special Topics in Industrial Design for Special Age Groups and Universal Design 9. Midterm exam 10. Business of Industrial Design 11. Presentation of papers 12. Presentation of papers 13. Presentation of papers 14. Presentation of papers 15. Design Ideation and Problem Solving 16. Innovation and Creativity in Decision Making |
Week | Subject | Related Preparation |
1) | Introduction to the course. | |
2) | Design, Industrial Design and Basic Concepts in | |
3) | Design Process, Roles in Design Process and Design Criteria | |
4) | Identifying Qualifications and Problems in Product Design | |
5) | Color in Industrial Design | |
6) | Collection and Process of Information in Design | |
7) | Human Factors in Industrial Design | |
8) | Special Topics in Industrial Design for Special Age Groups and Universal Design | |
9) | Midterm | |
10) | Business of Industrial Design | |
11) | Presentation | |
12) | Presentation | |
13) | Presentation | |
14) | Presentation | |
15) | Design Ideation and Problem Solving | |
16) | Innovation and Creativity in Decision Making |
Course Notes / Textbooks: | Slack, Laura. What is Product Design? UK: RotoVision, 2006. Asatekin, Mehmet. Endüstri Tasarımında Ürün Kullanıcı İlişkileri. Ankara: ODTÜ Mimarlık Fakültesi Yayınevi. 1997. Heskett, John. Industrial Design.London: Thames and Hudson, 1980. Bayazıt, Nigan. Endüstriyel Tasarımcılar İçin Tasarlama Kuramları ve Metodları. İstanbul: Birsen yayınevi, 2004. Clay, Robert. Beautiful Thing. An Introduction to Design. New York: Berg, 2009. |
References: | Slack, Laura. What is Product Design? UK: RotoVision, 2006. Asatekin, Mehmet. Endüstri Tasarımında Ürün Kullanıcı İlişkileri. Ankara: ODTÜ Mimarlık Fakültesi Yayınevi. 1997. Heskett, John. Industrial Design.London: Thames and Hudson, 1980. Bayazıt, Nigan. Endüstriyel Tasarımcılar İçin Tasarlama Kuramları ve Metodları. İstanbul: Birsen yayınevi, 2004. Clay, Robert. Beautiful Thing. An Introduction to Design. New York: Berg, 2009. |
Semester Requirements | Number of Activities | Level of Contribution |
Attendance | 16 | % 10 |
Homework Assignments | 8 | % 20 |
Presentation | 4 | % 10 |
Midterms | 1 | % 30 |
Final | 1 | % 30 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 70 | |
PERCENTAGE OF FINAL WORK | % 30 | |
Total | % 100 |
Activities | Number of Activities | Duration (Hours) | Workload |
Course Hours | 15 | 2 | 30 |
Application | 15 | 2 | 30 |
Presentations / Seminar | 4 | 2 | 8 |
Homework Assignments | 1 | 5 | 5 |
Midterms | 1 | 2 | 2 |
Final | 1 | 2 | 2 |
Total Workload | 77 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | To have theoretical and practical knowledge and skills in cartoon and animation. | |
2) | To be able to develop research, observation-experience, evaluation skills in the field of cartoon and animation and effectively communicate ideas, convincing actions and emotions using cartoon and animation and performance principles in every direction. | |
3) | Making animated films with various artistic styles and techniques. | |
4) | Designing the cartoon and animation production process using initiative, applying it with creativity and presenting it with personal style. | |
5) | To be a team member in the production process of cartoon and animations, to be able to take responsibility and manage the team members under their responsibility and to lead them. | |
6) | To be able to evaluate cartoon and animations in the framework of their knowledge and skills. | |
7) | To be able to define and manage learning requirements in the field of cartoon and animation. | |
8) | To be able to communicate with related organizations by sharing scientific and artistic works in cartoon and animation and to share information and skills in the field. | |
9) | To monitor developments in the field of cartoon and animation using foreign languages and to communicate with foreign colleagues. | |
10) | To be able to use general information and communication technologies at advanced level with all kinds of technical tools and computer software used in cartoon and animations. | |
11) | Using critical thinking skills and problem solving strategies in all aspects of development and production, effectively communicating ideas, emotions and intentions visually, verbally and in writing, and effectively incorporating technology in the development of cartoon and animation projects. | |
12) | To have sufficient knowledge about ethical values and universal values in the field of cartoon and animation. |