ARC3907 Architecture and CinemaBahçeşehir UniversityDegree Programs CARTOON AND ANIMATIONGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
CARTOON AND ANIMATION
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
ARC3907 Architecture and Cinema Fall
Spring
2 0 2 4
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : RA BÜŞRA ATAM
Recommended Optional Program Components: listesi verilen filmlerin seyredilmesi
Course Objectives: This course aims at analysing the “space” and “time” that are the two main components of both architecture and cinema through selected filmography. The reciprocal relationship between architecture and cinema will be diccussed via certain themes in various scales ¬_ranging from object to urban space. A critical debate is intended regarding the thresholds in the history of cinema and architectural/urban development in the light of zeitgeist of the epoches and the philosophical turnovers.

Learning Outcomes

The students who have succeeded in this course;
1. recognize significant films that make use of architecture as significant set
2. recognize and discuss the evolution of concepts of space and time in relation to architecture and cinema
3.develops a criticial viewpoint through the analysis of films
4.explores the vision of architecture of the future in films and discuss the concepts of utopia and dystopia
5.analyze the use of suburban/ urban space and city image in films

Course Content

Within the scope of this course, each week spatial and architectural critics of the selected films will be carried out through various themes. Spatio-temporality, the critics of modernity, suburban life, capitalist space, utopias and dystopias are among the themes that would lead the discussions.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Early Film and Its Use of Architecture as Significant Set The Cabinet of Dr. Caligari (1920, Robert Wiene Metropolis (1927, Fritz Lang
2) Space and Time Battleship Potemkin (1925), Sergei Eisenstein Dogville (2003, Lars von Trier
3) Social Criticism and Modernity Modern Zamanlar (1936), Charlie Chaplin Playtime (1967) Jacques Tati
4) Criticism of Suburban Life The Truman Show (1999) Peter Weir La Haine (1995) Mathieu Kossovitz
5) Criticism of Capitalist Space Fight Club (1999), David Fincher Empty House (2004), Kim Ki Duk
6) Vision of Architecture of Future- Utopia/Dystopia Alphaville (1965) Jean-Luc Godard Blade Runner (multiple versions) [1982] Ridley Scott
7) Vision of Architecture of the Future -Utopia/Dystopia Minority Report (2002) Steven Spielberg Matrix (1999) Larry ve Andy Wachowski
8) Midterm
9) The Architecture of Space
10) The Architect in Film The Fountainhead (1949), King Vidor My Architect (2003), Nathaniel Kahn
11) City and Cinema Pier Paolo Pasolini Mamma Roma (1962) medea (1969) Amarcord (1973), Federico Fellini Tiffany’de Kahvaltı, 1961, Blake Edwards
12) City and Cinema (limited city) Berlin Üzerinde Gökyüzü (1987), Wim Wenders (post-modern city Falling Down (1992), Joel Shumacher Night on Earth (1992) Jim Jarmush
13) Istanbul in Cinema Ağır Roman (1996), Mustafa Altıoklar Uzak (2002), Nuri Bilge Ceylan
14) Presentations

Sources

Course Notes / Textbooks: gerektiğinde verilir

given when necessary
References: 1) Mark Lamster, editor. Architecture and Film. Princeton Architectural Press, 2000.

2)Donald Albrecht. Designing Dreams: Modern Architecture in the Movies. Hennessey + Ingalls, Santa Monica, 2000.

3)Maggie Toy, editor. A.D. Architectural Design Profile no. 112. Architecture and Film. Academy Group Ltd. 1994.

4) Maggie Toy, editor. A.D. Architectural Design Profile no. 150. Architecture + Animation. Wiley-Academy. 2001.

5) Francois Penz, editor. Cinema & Architecture: Melies, Mallet-Stevens, Multimedia. British Film Institute, 1997.

6) Thomas Hine. Movie Houses. Architectural Record. 04.02.

7) Terry Smith, editor. Impossible Presence: Surface and Screen in the Photographic Era. University of Chicago Press

8) Mehmet Öztürk, Sine-Masal Kentler. Modernitenin İki Kahramanı Kent ve Sinema Üzerine Bir İnceleme, Don Kişot Yayınları, 2005.

9) Nurçay Türkoğlu, Mehmet Öztürk ve Göksel Aymaz. Kentte Sinema, Sinemada Kent, Yeni Hayat Kütüphanesi, 2004.

10) Seçil Büker, Sinemada Anlam Yaratma. Hayalperest Kitabevi, 2012.

11)J. Dudley Andrew. Sinema Kuramları. İzdüşüm Yayınları, 2007.

12) Açalya Allmer, editör. Sinemekan. Varlık Yayınları, 2010.

13) Belkıs Uluoğlu, Ayhan Enşici, Ali Vatansever, editör. Form Follows Film. Cambridge Scholars Press, 2006.

14) Mallet Stevens Melies.Ed By François Penz and Marueen Thomas. British Film Institute, 1997. Cinema and Architecture.

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance 14 % 10
Homework Assignments 1 % 15
Presentation 1 % 15
Midterms 1 % 20
Final 1 % 40
Total % 100
PERCENTAGE OF SEMESTER WORK % 60
PERCENTAGE OF FINAL WORK % 40
Total % 100

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) To have theoretical and practical knowledge and skills in cartoon and animation.
2) To be able to develop research, observation-experience, evaluation skills in the field of cartoon and animation and effectively communicate ideas, convincing actions and emotions using cartoon and animation and performance principles in every direction.
3) Making animated films with various artistic styles and techniques.
4) Designing the cartoon and animation production process using initiative, applying it with creativity and presenting it with personal style.
5) To be a team member in the production process of cartoon and animations, to be able to take responsibility and manage the team members under their responsibility and to lead them.
6) To be able to evaluate cartoon and animations in the framework of their knowledge and skills.
7) To be able to define and manage learning requirements in the field of cartoon and animation.
8) To be able to communicate with related organizations by sharing scientific and artistic works in cartoon and animation and to share information and skills in the field.
9) To monitor developments in the field of cartoon and animation using foreign languages ​​and to communicate with foreign colleagues.
10) To be able to use general information and communication technologies at advanced level with all kinds of technical tools and computer software used in cartoon and animations.
11) Using critical thinking skills and problem solving strategies in all aspects of development and production, effectively communicating ideas, emotions and intentions visually, verbally and in writing, and effectively incorporating technology in the development of cartoon and animation projects.
12) To have sufficient knowledge about ethical values ​​and universal values ​​in the field of cartoon and animation.