CARTOON AND ANIMATION | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
ARC2027 | History and Theory of Architecture II | Fall | 2 | 0 | 2 | 4 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | English |
Type of course: | Non-Departmental Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | Face to face |
Course Coordinator : | Dr. Öğr. Üyesi SUNA ÇAĞAPTAY |
Course Lecturer(s): |
Dr. Öğr. Üyesi BERNA YAYLALI Instructor ASLI VARON Dr. Öğr. Üyesi SUNA ÇAĞAPTAY |
Course Objectives: | This course aims to examine the character and context of the built environment and the key works in architecture from the middle ages to the contemporary period and show how architectural works are embedded in their physical and social contexts. In this respect it includes the introduction of history of the architectural and urban environment—its form, function, and representation—addressing cultural/economic/natural factors, settlement patterns, structure, design, planning, and theories of architectural and urban forms. |
The students who have succeeded in this course; - Understanding of parallel and divergent canons and traditions of architecture, landscape and urban design including examples of indigenous, vernacular, local, regional, national settings from the Eastern, Western, Northern, and Southern hemispheres in terms of their climatic, ecological, technological, socioeconomic, public health, and cultural factors. - Understanding of the diverse needs, values, behavioural norms, physical abilities, and social and spatial patterns that characterize different cultures and individuals and the implication of this diversity on the societal roles and responsibilities of architects. - Understanding of the diverse needs, values, behavioural norms, physical abilities, and social and spatial patterns that characterize different cultures and individuals and the implication of this diversity on the societal roles and responsibilities of architects. |
This course aims to examine the character and context of the built environment and the key works in architecture from the middle ages to the contemporary period and show how architectural works are embedded in their physical and social contexts. In this respect it includes the introduction of history of the urban environment—its form, function, and representation—addressing cultural/economic/natural factors, settlement patterns, structure, design, planning, and theories of urban forms. |
Week | Subject | Related Preparation |
1) | Introduction | |
2) | The Romanesque Architecture | |
3) | Gothic Architecture | |
4) | The Renaissance | |
5) | High Renaissance and Manierism | |
6) | Classical Ottoman Architecture and Ottoman Gardens | |
7) | Popes and Cardinals as Planers and Italian Gardens | |
8) | Mid-term; Palladio and Sinan | |
9) | Baroque in Italy | |
10) | Baroque and Late Baroque | |
11) | Revivalism and Neoclassicism | |
12) | Neo Gothic, Beaux Art and Eclecticism | |
13) | The Age of The Machines | |
14) | Wrapping up |
Course Notes / Textbooks: | |
References: | Michael Fazio, Marian Moffett, Lawrence Wodehouse, A World of History of Architecture (Lawrence King Publishing, 2009). Spiro Kostof, A History of Architecture: Settings and Rituals (New York: Oxford University Press, 1995). 2nd. Edition (NA 200/. K65 1995). Marvin Trachtenberg and Isabelle Hyman, Architecture from Prehistory to Post-Modernism. 2nd edition. (New York: Harry N. Abrams, 2002). Ian Sutton, Western Architecture (Thames & Hudson world of art, 2001). Francis D.K. Ching, Mark M. Jarzombek, Vikramaditya Prakash, A Global History of Architecture (John Wiley & Sons, Inc. 2007). Francesca Prina, The Story of Gothic Architecture (Prestel, 2009). Alexander Markschies, Icons of Renaissance (Prestel, 2003). |
Semester Requirements | Number of Activities | Level of Contribution |
Attendance | 1 | % 5 |
Midterms | 1 | % 35 |
Final | 1 | % 60 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 40 | |
PERCENTAGE OF FINAL WORK | % 60 | |
Total | % 100 |
Activities | Number of Activities | Duration (Hours) | Workload |
Course Hours | 13 | 2 | 26 |
Study Hours Out of Class | 14 | 5 | 70 |
Midterms | 1 | 2 | 2 |
Final | 1 | 2 | 2 |
Total Workload | 100 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | To have theoretical and practical knowledge and skills in cartoon and animation. | |
2) | To be able to develop research, observation-experience, evaluation skills in the field of cartoon and animation and effectively communicate ideas, convincing actions and emotions using cartoon and animation and performance principles in every direction. | |
3) | Making animated films with various artistic styles and techniques. | |
4) | Designing the cartoon and animation production process using initiative, applying it with creativity and presenting it with personal style. | |
5) | To be a team member in the production process of cartoon and animations, to be able to take responsibility and manage the team members under their responsibility and to lead them. | |
6) | To be able to evaluate cartoon and animations in the framework of their knowledge and skills. | |
7) | To be able to define and manage learning requirements in the field of cartoon and animation. | |
8) | To be able to communicate with related organizations by sharing scientific and artistic works in cartoon and animation and to share information and skills in the field. | |
9) | To monitor developments in the field of cartoon and animation using foreign languages and to communicate with foreign colleagues. | |
10) | To be able to use general information and communication technologies at advanced level with all kinds of technical tools and computer software used in cartoon and animations. | |
11) | Using critical thinking skills and problem solving strategies in all aspects of development and production, effectively communicating ideas, emotions and intentions visually, verbally and in writing, and effectively incorporating technology in the development of cartoon and animation projects. | |
12) | To have sufficient knowledge about ethical values and universal values in the field of cartoon and animation. |