ARC2027 History and Theory of Architecture IIBahçeşehir UniversityDegree Programs CARTOON AND ANIMATIONGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
CARTOON AND ANIMATION
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
ARC2027 History and Theory of Architecture II Fall 2 0 2 4
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Dr. Öğr. Üyesi SUNA ÇAĞAPTAY
Course Lecturer(s): Dr. Öğr. Üyesi BERNA YAYLALI
Instructor ASLI VARON
Dr. Öğr. Üyesi SUNA ÇAĞAPTAY
Course Objectives: This course aims to examine the character and context of the built environment and the key works in architecture from the middle ages to the contemporary period and show how architectural works are embedded in their physical and social contexts. In this respect it includes the introduction of history of the architectural and urban environment—its form, function, and representation—addressing cultural/economic/natural factors, settlement patterns, structure, design, planning, and theories of architectural and urban forms.

Learning Outcomes

The students who have succeeded in this course;
- Understanding of parallel and divergent canons and traditions of architecture, landscape and urban design including examples of indigenous, vernacular, local, regional, national settings from the Eastern, Western, Northern, and Southern hemispheres in terms of their climatic, ecological, technological, socioeconomic, public health, and cultural factors.
- Understanding of the diverse needs, values, behavioural norms, physical abilities, and social and spatial patterns that characterize different cultures and individuals and the implication of this diversity on the societal roles and responsibilities of architects.
- Understanding of the diverse needs, values, behavioural norms, physical abilities, and social and spatial patterns that characterize different cultures and individuals and the implication of this diversity on the societal roles and responsibilities of architects.

Course Content

This course aims to examine the character and context of the built environment and the key works in architecture from the middle ages to the contemporary period and show how architectural works are embedded in their physical and social contexts. In this respect it includes the introduction of history of the urban environment—its form, function, and representation—addressing cultural/economic/natural factors, settlement patterns, structure, design, planning, and theories of urban forms.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Introduction
2) The Romanesque Architecture
3) Gothic Architecture
4) The Renaissance
5) High Renaissance and Manierism
6) Classical Ottoman Architecture and Ottoman Gardens
7) Popes and Cardinals as Planers and Italian Gardens
8) Mid-term; Palladio and Sinan
9) Baroque in Italy
10) Baroque and Late Baroque
11) Revivalism and Neoclassicism
12) Neo Gothic, Beaux Art and Eclecticism
13) The Age of The Machines
14) Wrapping up

Sources

Course Notes / Textbooks:
References: Michael Fazio, Marian Moffett, Lawrence Wodehouse, A World of History of Architecture (Lawrence King Publishing, 2009).
Spiro Kostof, A History of Architecture: Settings and Rituals (New York: Oxford University Press, 1995). 2nd. Edition (NA 200/. K65 1995).
Marvin Trachtenberg and Isabelle Hyman, Architecture from Prehistory to Post-Modernism. 2nd edition. (New York: Harry N. Abrams, 2002).
Ian Sutton, Western Architecture (Thames & Hudson world of art, 2001).
Francis D.K. Ching, Mark M. Jarzombek, Vikramaditya Prakash, A Global History of Architecture (John Wiley & Sons, Inc. 2007).
Francesca Prina, The Story of Gothic Architecture (Prestel, 2009).
Alexander Markschies, Icons of Renaissance (Prestel, 2003).

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance 1 % 5
Midterms 1 % 35
Final 1 % 60
Total % 100
PERCENTAGE OF SEMESTER WORK % 40
PERCENTAGE OF FINAL WORK % 60
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 13 2 26
Study Hours Out of Class 14 5 70
Midterms 1 2 2
Final 1 2 2
Total Workload 100

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) To have theoretical and practical knowledge and skills in cartoon and animation.
2) To be able to develop research, observation-experience, evaluation skills in the field of cartoon and animation and effectively communicate ideas, convincing actions and emotions using cartoon and animation and performance principles in every direction.
3) Making animated films with various artistic styles and techniques.
4) Designing the cartoon and animation production process using initiative, applying it with creativity and presenting it with personal style.
5) To be a team member in the production process of cartoon and animations, to be able to take responsibility and manage the team members under their responsibility and to lead them.
6) To be able to evaluate cartoon and animations in the framework of their knowledge and skills.
7) To be able to define and manage learning requirements in the field of cartoon and animation.
8) To be able to communicate with related organizations by sharing scientific and artistic works in cartoon and animation and to share information and skills in the field.
9) To monitor developments in the field of cartoon and animation using foreign languages ​​and to communicate with foreign colleagues.
10) To be able to use general information and communication technologies at advanced level with all kinds of technical tools and computer software used in cartoon and animations.
11) Using critical thinking skills and problem solving strategies in all aspects of development and production, effectively communicating ideas, emotions and intentions visually, verbally and in writing, and effectively incorporating technology in the development of cartoon and animation projects.
12) To have sufficient knowledge about ethical values ​​and universal values ​​in the field of cartoon and animation.