COP4408 OBASE Business IntelligenceBahçeşehir UniversityDegree Programs CARTOON AND ANIMATIONGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
CARTOON AND ANIMATION
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
COP4408 OBASE Business Intelligence Fall 3 0 3 5
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Prof. Dr. ADEM KARAHOCA
Course Lecturer(s): Prof. Dr. ADEM KARAHOCA
Recommended Optional Program Components: None
Course Objectives: The course provides the student with an introduction to the basic and more advanced concepts of Business Intelligence and discusses the architectures of possible solutions.

Learning Outcomes

The students who have succeeded in this course;
1. Define basic concepts and categories of business intelligence and business intelligence market
2. Describe data warehouse architectures
3. Define relational models, construct normalized data models and identify queries to data sources with SQL.
4. Discuss case studies in terms of business intelligence concepts
5. Specify data mining and clustering methods
6. Describe neural networks
7. Define decision trees
8. Identify business intelligence front end applications
9. Prepare project presentations

Course Content

Concepts of business intelligence, data warehousing, rdbms concepts, modeling the dimensions and creating the aggregations, panel - case studies, introduction to data mining unsupervised methods, supervised methods, business intelligence front end

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Introduction to Business Intelligence
2) Data Warehousing
3) RDBMS Concepts I
4) RDBMS Concepts II
5) Modeling the Dimensions and Creating the Aggregations
6) Modeling the Dimensions and Creating the Aggregations
7) Panel - Case Study: Migros
8) Introduction to Data Mining Unsupervised Methods
9) Introduction to Data Mining Unsupervised Methods
10) Supervised Methods
11) Supervised Methods
12) Business Intelligence Front End
13) Project Presentations
14) Panel – Case Study: Turkcell

Sources

Course Notes / Textbooks: Corporate Information Factory, W. H. Inmon, Claudia Imhoff, Ryan Sousa, 2001, 0471399612

Business intelligence : a managerial approach, E. Turban, R. Sharda, J.E. Arnsson, D. King, 2007, 013234761X

The Data Warehouse Toolkit, R. Kimball, M. Ross, 1996, 0471153370
References: Yok

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance 1 % 10
Project 1 % 35
Midterms 1 % 15
Final 1 % 40
Total % 100
PERCENTAGE OF SEMESTER WORK % 25
PERCENTAGE OF FINAL WORK % 75
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 3 42
Study Hours Out of Class 3 5 15
Project 1 20 20
Midterms 1 18 18
Final 1 20 20
Total Workload 115

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) To have theoretical and practical knowledge and skills in cartoon and animation.
2) To be able to develop research, observation-experience, evaluation skills in the field of cartoon and animation and effectively communicate ideas, convincing actions and emotions using cartoon and animation and performance principles in every direction.
3) Making animated films with various artistic styles and techniques.
4) Designing the cartoon and animation production process using initiative, applying it with creativity and presenting it with personal style.
5) To be a team member in the production process of cartoon and animations, to be able to take responsibility and manage the team members under their responsibility and to lead them.
6) To be able to evaluate cartoon and animations in the framework of their knowledge and skills.
7) To be able to define and manage learning requirements in the field of cartoon and animation.
8) To be able to communicate with related organizations by sharing scientific and artistic works in cartoon and animation and to share information and skills in the field.
9) To monitor developments in the field of cartoon and animation using foreign languages ​​and to communicate with foreign colleagues.
10) To be able to use general information and communication technologies at advanced level with all kinds of technical tools and computer software used in cartoon and animations.
11) Using critical thinking skills and problem solving strategies in all aspects of development and production, effectively communicating ideas, emotions and intentions visually, verbally and in writing, and effectively incorporating technology in the development of cartoon and animation projects.
12) To have sufficient knowledge about ethical values ​​and universal values ​​in the field of cartoon and animation.