SEN4931 Special Topics in Software Engineering IBahçeşehir UniversityDegree Programs CARTOON AND ANIMATIONGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
CARTOON AND ANIMATION
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
SEN4931 Special Topics in Software Engineering I Fall 3 0 3 6
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Prof. Dr. MEHMET ALPER TUNGA
Course Lecturer(s): Prof. Dr. NAFİZ ARICA
Recommended Optional Program Components: None
Course Objectives: Study of various topics, like advanced design patterns with current technical developments in software engineering. Applications in software engineering concepts with enterprise systems and their solution techniques.

Learning Outcomes

The students who have succeeded in this course;
1. Describe SOA basics
2. Describe timeline of SOA
3. Analyze web services framework
4. Define SOA principles
5. Analyze SOA layers
6. Analyze SOA lifecycle phases
7. Describe service analysis
8. Describe service modeling
9. Analyze service oriented design

Course Content

The course content is composed of introducing service oriented architecture (soa), evolution of soa, the web services framework, web services and contemporary soa, principles of service orientation, soa application and business service layers, soa orchestration service layer and agnostic services, soa delivery lifecycle phases, service oriented analysis, service modeling, service oriented design, wsdl.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Introducing Service Oriented Architecture (SOA)
2) Evolution of SOA
3) The Web Services Framework
4) Web Services and Contemporary SOA
5) Principles of Service Orientation
6) SOA Application and Business Service Layers
7) SOA Applications / Midterm I
8) SOA Orchestration Service Layer and Agnostic Services
9) SOA Delivery Lifecycle Phases
10) Service Oriented Analysis
11) Service modeling
12) Service Modeling / Midterm II
13) Service Oriented Design
14) WSDL

Sources

Course Notes / Textbooks: Service-Oriented Architecture (SOA): Concepts, Technology, and Design, Thomas Erl 978-0131858589
References: Yok

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Quizzes 2 % 10
Homework Assignments 2 % 10
Midterms 2 % 40
Final 1 % 40
Total % 100
PERCENTAGE OF SEMESTER WORK % 60
PERCENTAGE OF FINAL WORK % 40
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 3 42
Study Hours Out of Class 3 5 15
Homework Assignments 2 5 10
Quizzes 2 3 6
Midterms 2 14 28
Final 1 17 17
Total Workload 118

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) To have theoretical and practical knowledge and skills in cartoon and animation.
2) To be able to develop research, observation-experience, evaluation skills in the field of cartoon and animation and effectively communicate ideas, convincing actions and emotions using cartoon and animation and performance principles in every direction.
3) Making animated films with various artistic styles and techniques.
4) Designing the cartoon and animation production process using initiative, applying it with creativity and presenting it with personal style.
5) To be a team member in the production process of cartoon and animations, to be able to take responsibility and manage the team members under their responsibility and to lead them.
6) To be able to evaluate cartoon and animations in the framework of their knowledge and skills.
7) To be able to define and manage learning requirements in the field of cartoon and animation.
8) To be able to communicate with related organizations by sharing scientific and artistic works in cartoon and animation and to share information and skills in the field.
9) To monitor developments in the field of cartoon and animation using foreign languages ​​and to communicate with foreign colleagues.
10) To be able to use general information and communication technologies at advanced level with all kinds of technical tools and computer software used in cartoon and animations.
11) Using critical thinking skills and problem solving strategies in all aspects of development and production, effectively communicating ideas, emotions and intentions visually, verbally and in writing, and effectively incorporating technology in the development of cartoon and animation projects.
12) To have sufficient knowledge about ethical values ​​and universal values ​​in the field of cartoon and animation.