SEN4531 Unix ProgrammingBahçeşehir UniversityDegree Programs CARTOON AND ANIMATIONGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
CARTOON AND ANIMATION
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
SEN4531 Unix Programming Spring 3 0 3 6
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Prof. Dr. MEHMET ALPER TUNGA
Recommended Optional Program Components: None.
Course Objectives: The students will have the ability of developing BASH scripts for systems programming in UNIX and UNIX based operating systems with the help of various tools such as grep, awk and sed. The course also provides the students with the other UNIX programming utilities such as socket programming, writing manuals and creating packages.

Learning Outcomes

The students who have succeeded in this course;
1. Define of basic concepts and categories of operating systems and UNIX
2. Use basic commands of Unix
3. Describe the concept of grep, awk and sed
4. Describe the Unix and shell environment and fundamentals of shell programming in Unix
5. Define the basic structures such as loops, control structures of BASH and developing system programming scripts through BASH
6. Prepare makefiles in Unix environment
7. Describe the fundamentals of Gnome programming
8. Create RPM packages
9. Prepare manual pages
10. Define the fundamentals of socket programming

Course Content

The course content is composed of unix commands, the grep family, introducing awk, introducing sed,
environment and shell variables, shell (bash) programming, writing makefile, gnome programming, creating rpm packages, writing manual pages, sockets.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Introduction
2) Unix Commands
3) The grep Family
4) Introducing awk
5) Introducing sed
6) Environment and Shell Variables
7) Shell (BASH) Programming
8) Shell (BASH) Programming
9) Shell (BASH) Programming
10) Writing Makefile
11) Gnome Programming
12) Creating RPM Packages
13) Writing Manual Pages
14) Sockets

Sources

Course Notes / Textbooks: Neil Matthew and Richard Stones, Beginning Linux Programming, Wiley, 2008, ISBN 13: 978-0-470-14762-7

David Tansley, Linux & Unix Shell Programming, Addison-Wesley, 2000, ISBN 10: 0-201-67472-6
References: Yok - None.

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Quizzes 5 % 20
Homework Assignments 2 % 10
Midterms 1 % 30
Final 1 % 40
Total % 100
PERCENTAGE OF SEMESTER WORK % 60
PERCENTAGE OF FINAL WORK % 40
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 3 42
Study Hours Out of Class 3 5 15
Homework Assignments 1 8 8
Quizzes 5 3 15
Midterms 1 17 17
Final 1 18 18
Total Workload 115

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) To have theoretical and practical knowledge and skills in cartoon and animation.
2) To be able to develop research, observation-experience, evaluation skills in the field of cartoon and animation and effectively communicate ideas, convincing actions and emotions using cartoon and animation and performance principles in every direction.
3) Making animated films with various artistic styles and techniques.
4) Designing the cartoon and animation production process using initiative, applying it with creativity and presenting it with personal style.
5) To be a team member in the production process of cartoon and animations, to be able to take responsibility and manage the team members under their responsibility and to lead them.
6) To be able to evaluate cartoon and animations in the framework of their knowledge and skills.
7) To be able to define and manage learning requirements in the field of cartoon and animation.
8) To be able to communicate with related organizations by sharing scientific and artistic works in cartoon and animation and to share information and skills in the field.
9) To monitor developments in the field of cartoon and animation using foreign languages ​​and to communicate with foreign colleagues.
10) To be able to use general information and communication technologies at advanced level with all kinds of technical tools and computer software used in cartoon and animations.
11) Using critical thinking skills and problem solving strategies in all aspects of development and production, effectively communicating ideas, emotions and intentions visually, verbally and in writing, and effectively incorporating technology in the development of cartoon and animation projects.
12) To have sufficient knowledge about ethical values ​​and universal values ​​in the field of cartoon and animation.