INTERIOR ARCHITECTURE AND ENVIRONMENTAL DESIGN | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
SEN4515 | Introduction to Game Programming | Spring | 2 | 2 | 3 | 6 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | English |
Type of course: | Non-Departmental Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | Face to face |
Course Coordinator : | Instructor BARIŞ YÜCE |
Recommended Optional Program Components: | None |
Course Objectives: | This course aims to help students explore the game programming world by combining basic design and programming skills and to introduce the frequently used terms, techniques and algorithms in game development projects. |
The students who have succeeded in this course; 1. Describes the vocabulary, environments, theories and methodologies used in game design. 2. Analyze game designs in terms of user interface design 3. Design data structures and algorithms. 4. Prepare the prototype. 5. Design educational games. 6. Analyze game development phases and project them. 7. Use basic game development environments and apply algorithms 8. Describes the stages of testing. |
This course will support students the emerging trends, and frameworks of game design and development, why it has a great potential to apply in IT projects, and how to use it effectively. The course allows students to understand game design fundementals, develop practical skills in using game elements using industrial case studies. There is no strict design and development environment for this course. |
Week | Subject | Related Preparation |
1) | Introduction | |
2) | What Is a Game? | |
3) | Design Components and Processes | |
4) | Game Programming: Languages And Architecture | |
5) | Mechanics and Dynamics | |
6) | Data structures and algorithms in game development | |
7) | Design a board game* | |
8) | Prototyping* | |
9) | Designing User Interfaces | |
10) | Design of instructional games | |
11) | Design of Instructional Games II | |
12) | Games as a Teaching Tool | |
13) | Game Production And The Business Of Games | |
14) | Project presentation |
Course Notes / Textbooks: | Beginning Java Game Programming, Jonathan S. Harbour Cutting-Edge Java Game Programming, Bartlett, N., et. al. |
References: |
Semester Requirements | Number of Activities | Level of Contribution |
Homework Assignments | 4 | % 30 |
Project | 1 | % 10 |
Midterms | 1 | % 30 |
Final | 1 | % 30 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 60 | |
PERCENTAGE OF FINAL WORK | % 40 | |
Total | % 100 |
Activities | Number of Activities | Duration (Hours) | Workload |
Course Hours | 14 | 3 | 42 |
Study Hours Out of Class | 4 | 8 | 32 |
Project | 1 | 3 | 3 |
Homework Assignments | 6 | 6 | 36 |
Midterms | 1 | 12 | 12 |
Final | 1 | 13 | 13 |
Total Workload | 138 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Setting up various spaces in national and international contexts, carrying out designs, planning and applications that could satisfy various user groups and respond various requirements in the field of Interior Architecture, | |
2) | Analyzing the information gathered from the framework of actual physical, social and economical constraints and user requirements, and synthesizing these with diverse knowledge and considerations in order to create innovative spatial solutions, | |
3) | Generating creative, innovative, aesthetic and unique spatial solutions by using tangible and abstract concepts, | |
4) | Using at least one of the illustration and presentation technologies competently, that the field of interior architecture requires, | |
5) | Reporting, presenting and transferring the design, practice and research studies to the specialists or laymen by using visual, textual or oral communication methods, efficiently and accurately, | |
6) | Embracing and prioritizing man-environment relationships, user health, safety and security, and universal design principles in the field of interior architecture, | |
7) | Design understanding and decision making that respects social and cultural rights of the society, cultural heritage and nature, | |
8) | Being aware of national and international values, following developments and being equipped about ethical and aesthetical subjects in the fields of interior architecture, design and art, | |
9) | Having absolute conscious about legal regulations, standards and principles; and realizing professional ethics, duties and responsibilities in the field of Interior Architecture, |