SEN4406 Advances in Web ProgrammingBahçeşehir UniversityDegree Programs CARTOON AND ANIMATIONGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
CARTOON AND ANIMATION
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
SEN4406 Advances in Web Programming Spring 3 0 3 6
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Dr. Öğr. Üyesi TAMER UÇAR
Course Lecturer(s): Dr. Öğr. Üyesi TAMER UÇAR
Recommended Optional Program Components: None
Course Objectives: The course covers JSF Basics, namespaces, document type definitions, Cascading Style Sheets, JSF expressions, XML stylesheets, language transformations, JSF navigation model and component development.

Learning Outcomes

The students who have succeeded in this course;
1. Analyze JSF and request processing
2. Analyze Facelets view declaration
3. Describe managed beans and expression language
4. Describe navigation model
5. Define user interface component model
6. Analyze data conversion, validation and event model
7. Analyze custom UI component development and Ajax interactions
8. Analyze non-UI custom component development
9. Describe secure development using JSF

Course Content

The course content is composed of the basics of JavaServer Faces (JSF), the jsf request processing lifecycle, the facelets view declaration language, managed beans and the jsf expression language, the navigation model, the user interface component model, converting and validating data, the jsf event model, building custom ui components, jsf and ajax, building non-ui custom components, securing javaserver faces applications.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Introduction to JavaServer Faces (JSF) architecture.
2) Analyzing the JSF request processing lifecycle
3) Introduction to the Facelets View Declaration Language
4) Exploring Managed Beans and the JSF Expression Language.
5) Exploring the Navigation Model.
6) Analyzing the User Interface Component Model.
7) Converting and Validating Data in JSF.
8) JSF / Midterm I
9) Exploring the JSF Event Model.
10) Building custom UI components in JSF.
11) Using Ajax in JSF.
12) Using Ajax in JSF / Midterm II
13) Building non-UI custom components in JSF.
14) Securing JavaServer Faces applications.

Sources

Course Notes / Textbooks: Will be given weekly.
References:

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Quizzes 5 % 10
Homework Assignments 2 % 10
Midterms 2 % 40
Final 1 % 40
Total % 100
PERCENTAGE OF SEMESTER WORK % 60
PERCENTAGE OF FINAL WORK % 40
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 3 42
Study Hours Out of Class 3 3 9
Homework Assignments 2 2 4
Quizzes 5 2 10
Midterms 2 15 30
Final 1 20 20
Total Workload 115

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) To have theoretical and practical knowledge and skills in cartoon and animation.
2) To be able to develop research, observation-experience, evaluation skills in the field of cartoon and animation and effectively communicate ideas, convincing actions and emotions using cartoon and animation and performance principles in every direction.
3) Making animated films with various artistic styles and techniques.
4) Designing the cartoon and animation production process using initiative, applying it with creativity and presenting it with personal style.
5) To be a team member in the production process of cartoon and animations, to be able to take responsibility and manage the team members under their responsibility and to lead them.
6) To be able to evaluate cartoon and animations in the framework of their knowledge and skills.
7) To be able to define and manage learning requirements in the field of cartoon and animation.
8) To be able to communicate with related organizations by sharing scientific and artistic works in cartoon and animation and to share information and skills in the field.
9) To monitor developments in the field of cartoon and animation using foreign languages ​​and to communicate with foreign colleagues.
10) To be able to use general information and communication technologies at advanced level with all kinds of technical tools and computer software used in cartoon and animations.
11) Using critical thinking skills and problem solving strategies in all aspects of development and production, effectively communicating ideas, emotions and intentions visually, verbally and in writing, and effectively incorporating technology in the development of cartoon and animation projects.
12) To have sufficient knowledge about ethical values ​​and universal values ​​in the field of cartoon and animation.