Language of instruction: |
English |
Type of course: |
Non-Departmental Elective |
Course Level: |
Bachelor’s Degree (First Cycle)
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Mode of Delivery: |
Face to face
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Course Coordinator : |
Dr. Öğr. Üyesi PINAR BÖLÜK |
Recommended Optional Program Components: |
Li Sing., Knudsen J., 2005, Beginning J2ME-From Novice to Professional, ISBN: 1-59059-479-7
Knudsen J., 2008, Kicking Butt with MIDP and MSA, Addison Wesley, ISBN:0-321-46342-0
Harvey Deitel, Paul Deitel, Wireless Internet and Mobile Business-How to Program, Prentice Hall, ISBN: 0130092886
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Course Objectives: |
The J2ME and Mobile Phone Development Topics bundle provides Java programming language developers with a set of web-based instruction designed to provide a high level of advanced proficiency with Java 2 Platform, Micro Edition (J2ME). The courses in this bundle begin with a review of key Java programming language topics such as exception handling and GUI components. They then progress with an overview of the new features of J2ME Wireless Toolkit 2.x and how they support Mobile Interface Device Profile (MIDP) 2.0 development. |
Week |
Subject |
Related Preparation |
1) |
Introduction to Wireless Programming |
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2) |
Introduction to J2ME |
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3) |
J2ME Development Environment |
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4) |
Event Handling with MIDLET |
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5) |
GUI Design in MIDP |
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6) |
Persistent Storage in MIDP
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7) |
Networking in MIDP |
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8) |
MIDP / Midterm |
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9) |
Wireless Software Design Techniques |
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10) |
Mobile Applications with Java ME & BlackBerry |
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11) |
Considerations, Practices, and Guidelines for Mobile Devices (BlackBerry)
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12) |
GUI Components Part I with BlackBerry
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13) |
GUI Components Part II with BlackBerry |
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14) |
BlackBerry Event Handling |
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Program Outcomes |
Level of Contribution |
1) |
To have theoretical and practical knowledge and skills in cartoon and animation. |
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2) |
To be able to develop research, observation-experience, evaluation skills in the field of cartoon and animation and effectively communicate ideas, convincing actions and emotions using cartoon and animation and performance principles in every direction. |
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3) |
Making animated films with various artistic styles and techniques. |
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4) |
Designing the cartoon and animation production process using initiative, applying it with creativity and presenting it with personal style. |
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5) |
To be a team member in the production process of cartoon and animations, to be able to take responsibility and manage the team members under their responsibility and to lead them. |
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6) |
To be able to evaluate cartoon and animations in the framework of their knowledge and skills. |
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7) |
To be able to define and manage learning requirements in the field of cartoon and animation. |
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8) |
To be able to communicate with related organizations by sharing scientific and artistic works in cartoon and animation and to share information and skills in the field. |
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9) |
To monitor developments in the field of cartoon and animation using foreign languages and to communicate with foreign colleagues. |
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10) |
To be able to use general information and communication technologies at advanced level with all kinds of technical tools and computer software used in cartoon and animations. |
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11) |
Using critical thinking skills and problem solving strategies in all aspects of development and production, effectively communicating ideas, emotions and intentions visually, verbally and in writing, and effectively incorporating technology in the development of cartoon and animation projects. |
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12) |
To have sufficient knowledge about ethical values and universal values in the field of cartoon and animation. |
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