SEN4102 Wireless Programming with J2MEBahçeşehir UniversityDegree Programs DIGITAL GAME DESIGNGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
SEN4102 Wireless Programming with J2ME Spring 3 0 3 6
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Dr. Öğr. Üyesi PINAR BÖLÜK
Recommended Optional Program Components: Li Sing., Knudsen J., 2005, Beginning J2ME-From Novice to Professional, ISBN: 1-59059-479-7 Knudsen J., 2008, Kicking Butt with MIDP and MSA, Addison Wesley, ISBN:0-321-46342-0 Harvey Deitel, Paul Deitel, Wireless Internet and Mobile Business-How to Program, Prentice Hall, ISBN: 0130092886
Course Objectives: The J2ME and Mobile Phone Development Topics bundle provides Java programming language developers with a set of web-based instruction designed to provide a high level of advanced proficiency with Java 2 Platform, Micro Edition (J2ME). The courses in this bundle begin with a review of key Java programming language topics such as exception handling and GUI components. They then progress with an overview of the new features of J2ME Wireless Toolkit 2.x and how they support Mobile Interface Device Profile (MIDP) 2.0 development.

Learning Outcomes

The students who have succeeded in this course;
1. Develop Java-based Wireless Applications and J2ME
2. Choose appropriate programming technologies and techniques to use when developing specific mobile application systems
3. Describe emerging standards, protocols and technologies in mobile applications development
4. Analyse key issues of concern in the development of mobile application systems

Course Content

The course content is composed of the basics of wireless programming, j2me, j2me development environment, event handling with midlet, gui design in midp, persistent storage in midp, networking in midp, wireless software design techniques, mobile applications with java me & blackberry, considerations, practices, and guidelines for mobile devices (blackberry), gui components with blackberry, blackberry event handling.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Introduction to Wireless Programming
2) Introduction to J2ME
3) J2ME Development Environment
4) Event Handling with MIDLET
5) GUI Design in MIDP
6) Persistent Storage in MIDP
7) Networking in MIDP
8) MIDP / Midterm
9) Wireless Software Design Techniques
10) Mobile Applications with Java ME & BlackBerry
11) Considerations, Practices, and Guidelines for Mobile Devices (BlackBerry)
12) GUI Components Part I with BlackBerry
13) GUI Components Part II with BlackBerry
14) BlackBerry Event Handling

Sources

Course Notes / Textbooks:
References:

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Homework Assignments 3 % 20
Project 1 % 10
Midterms 1 % 30
Final 1 % 40
Total % 100
PERCENTAGE OF SEMESTER WORK % 50
PERCENTAGE OF FINAL WORK % 50
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 2 28
Laboratory 14 2 28
Study Hours Out of Class 4 6 24
Project 1 10 10
Homework Assignments 3 5 15
Midterms 1 17 17
Final 1 20 20
Total Workload 142

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.