SEN3304 Human Computer InteractionBahçeşehir UniversityDegree Programs CARTOON AND ANIMATIONGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
CARTOON AND ANIMATION
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
SEN3304 Human Computer Interaction Spring 3 0 3 6
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Dr. Öğr. Üyesi YÜCEL BATU SALMAN
Course Lecturer(s): Dr. Öğr. Üyesi YÜCEL BATU SALMAN
Prof. Dr. ADEM KARAHOCA
RA MERVE ARITÜRK
RA SEVGİ CANPOLAT
Recommended Optional Program Components: None
Course Objectives: Main objective is to understand the user centered design in software engineering. Human Computer Interaction is an important interdisciplinary studying area, both scholars and professionals. It covers computer science, anthropology and educational psychology, etc. User interface design issues are critical for encountering, end users’ needs in software development process and these topics will be given.

Learning Outcomes

The students who have succeeded in this course;
1. Define the basic terms and concepts related to human-computer interaction
2. Define the limits and human capabilities
3. Construct user and task analysis
4. Designe user interface and develop prototype
5. Identify the usability testing steps
6. Analyse the human perspective
7. Describe the importance of color and typography for user interfaces
8. Review the new user interface design techniques such as accessibility, globalization, and personalization.
9. Identify the hierarchical models represent a user’s task and goal structure
10. Identify new research areas of HCI.

Course Content

The course content is composed of hci fundamentals, making interactive systems natural, user modeling in user-centred system design, the user-centred system design process, task analysis, requirements gathering, storyboarding and prototyping, cognitive physiology, the model human processor, advancing simplistic theories, theories of human perception, observational evaluation and protocol analysis, experiments.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) What is interaction design?
2) Understanding and Conceptualizing interaction
3) Cognitive Aspects
4) Social Interaction and Design
5) Emotional Interaction and design
6) Interfaces and Design
7) Interfaces and Design principles
8) Data Gathering Techniques
9) Data analysis, interpretation and presentation
10) The process of interaction design
11) User Centered Interface Evaluation Techniques
12) Project Presentations
12) Project Presentations
14) Project Presentations

Sources

Course Notes / Textbooks: Preece, Rogers, Sharp, Interaction Design Beyond Human-Computer Interaction, 2015, 4th edition, Wiley,
Serengül Smith Atakan, Human Computer Interaction, Thomson, 2006, ISBN: 1-84480-454-2
Alan Dix, Janet Finlay, Gregory D. Abowd, Russell Beale, Human – Computer Interaction, Third Edition, Pearson Prentice Hall.
References: Yok

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Quizzes 9 % 10
Project 1 % 20
Midterms 1 % 30
Final 1 % 40
Total % 100
PERCENTAGE OF SEMESTER WORK % 40
PERCENTAGE OF FINAL WORK % 60
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 2 28
Laboratory 14 2 28
Project 1 8 8
Quizzes 9 5 45
Midterms 1 10 10
Final 1 20 20
Total Workload 139

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) To have theoretical and practical knowledge and skills in cartoon and animation.
2) To be able to develop research, observation-experience, evaluation skills in the field of cartoon and animation and effectively communicate ideas, convincing actions and emotions using cartoon and animation and performance principles in every direction.
3) Making animated films with various artistic styles and techniques.
4) Designing the cartoon and animation production process using initiative, applying it with creativity and presenting it with personal style.
5) To be a team member in the production process of cartoon and animations, to be able to take responsibility and manage the team members under their responsibility and to lead them.
6) To be able to evaluate cartoon and animations in the framework of their knowledge and skills.
7) To be able to define and manage learning requirements in the field of cartoon and animation.
8) To be able to communicate with related organizations by sharing scientific and artistic works in cartoon and animation and to share information and skills in the field.
9) To monitor developments in the field of cartoon and animation using foreign languages ​​and to communicate with foreign colleagues.
10) To be able to use general information and communication technologies at advanced level with all kinds of technical tools and computer software used in cartoon and animations.
11) Using critical thinking skills and problem solving strategies in all aspects of development and production, effectively communicating ideas, emotions and intentions visually, verbally and in writing, and effectively incorporating technology in the development of cartoon and animation projects.
12) To have sufficient knowledge about ethical values ​​and universal values ​​in the field of cartoon and animation.