COMMUNICATION DESIGN | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
SEN3304 | Human Computer Interaction | Fall | 3 | 0 | 3 | 6 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | English |
Type of course: | Non-Departmental Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | Face to face |
Course Coordinator : | Dr. Öğr. Üyesi YÜCEL BATU SALMAN |
Course Lecturer(s): |
Dr. Öğr. Üyesi YÜCEL BATU SALMAN Prof. Dr. ADEM KARAHOCA RA MERVE ARITÜRK RA SEVGİ CANPOLAT |
Recommended Optional Program Components: | None |
Course Objectives: | Main objective is to understand the user centered design in software engineering. Human Computer Interaction is an important interdisciplinary studying area, both scholars and professionals. It covers computer science, anthropology and educational psychology, etc. User interface design issues are critical for encountering, end users’ needs in software development process and these topics will be given. |
The students who have succeeded in this course; 1. Define the basic terms and concepts related to human-computer interaction 2. Define the limits and human capabilities 3. Construct user and task analysis 4. Designe user interface and develop prototype 5. Identify the usability testing steps 6. Analyse the human perspective 7. Describe the importance of color and typography for user interfaces 8. Review the new user interface design techniques such as accessibility, globalization, and personalization. 9. Identify the hierarchical models represent a user’s task and goal structure 10. Identify new research areas of HCI. |
The course content is composed of hci fundamentals, making interactive systems natural, user modeling in user-centred system design, the user-centred system design process, task analysis, requirements gathering, storyboarding and prototyping, cognitive physiology, the model human processor, advancing simplistic theories, theories of human perception, observational evaluation and protocol analysis, experiments. |
Week | Subject | Related Preparation |
1) | What is interaction design? | |
2) | Understanding and Conceptualizing interaction | |
3) | Cognitive Aspects | |
4) | Social Interaction and Design | |
5) | Emotional Interaction and design | |
6) | Interfaces and Design | |
7) | Interfaces and Design principles | |
8) | Data Gathering Techniques | |
9) | Data analysis, interpretation and presentation | |
10) | The process of interaction design | |
11) | User Centered Interface Evaluation Techniques | |
12) | Project Presentations | |
12) | Project Presentations | |
14) | Project Presentations |
Course Notes / Textbooks: | Preece, Rogers, Sharp, Interaction Design Beyond Human-Computer Interaction, 2015, 4th edition, Wiley, Serengül Smith Atakan, Human Computer Interaction, Thomson, 2006, ISBN: 1-84480-454-2 Alan Dix, Janet Finlay, Gregory D. Abowd, Russell Beale, Human – Computer Interaction, Third Edition, Pearson Prentice Hall. |
References: | Yok |
Semester Requirements | Number of Activities | Level of Contribution |
Quizzes | 9 | % 10 |
Project | 1 | % 20 |
Midterms | 1 | % 30 |
Final | 1 | % 40 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 40 | |
PERCENTAGE OF FINAL WORK | % 60 | |
Total | % 100 |
Activities | Number of Activities | Duration (Hours) | Workload |
Course Hours | 14 | 2 | 28 |
Laboratory | 14 | 2 | 28 |
Project | 1 | 8 | 8 |
Quizzes | 9 | 5 | 45 |
Midterms | 1 | 10 | 10 |
Final | 1 | 20 | 20 |
Total Workload | 139 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Create design oriented application for the visual communication design field. | |
2) | Resolve visual communication problems via concept based designs and an integrated perspective in the visual communication design field. | |
3) | Qualify in design directing through analysis and design processes. | |
4) | Display creative thinking, approach and production process skills. | |
5) | Integrate basic fields of visual communication; print, time-based and interactive media, through mastering each one of these fields individually. | |
6) | Identify complementary design solutions in the visual field in order to solve communication problems. | |
7) | Perform necessary operational skills in order to finalize products in the visual communication design field. | |
8) | Evaluate recent design trends and the evolving aesthetic perspectives. | |
9) | Use recent design softwares that coincide with the developing information technologies and communication channels. | |
10) | Interpret theoretical, historical and intellectual roots of the visual communication design field. | |
11) | Perform necessary time management in order to complete a visual communication design project. | |
12) | Demonstrate leadership qualities in a design team as well as individual skills during the progress of a visual communication design project. | |
13) | Display compositional solutions and aesthetic skills to fulfill design needs in a visual communication design work. | |
14) | Develop academical, intellectual and critical point of view for global, local and individual visual communication design works. | 3 |