PUBLIC RELATIONS AND PUBLICITY | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
SEN3301 | Computer Graphics and Animation | Spring | 2 | 2 | 3 | 6 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | English |
Type of course: | Non-Departmental Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | Face to face |
Course Coordinator : | Instructor DUYGU ÇAKIR YENİDOĞAN |
Course Lecturer(s): |
Instructor DUYGU ÇAKIR YENİDOĞAN RA SEVGİ CANPOLAT Dr. Öğr. Üyesi ÖVGÜ ÖZTÜRK ERGÜN |
Recommended Optional Program Components: | None |
Course Objectives: | This course provides an introduction to an introduction to computer graphics and mathematical aspects. Students will identify fundamentals graphics and animation algorithms, be able to develop substantial graphics/animation applications. |
The students who have succeeded in this course; 1. Identify the mathematical basics of 2D/3D computer graphics. 2. Describe the differences between graphics algorithms and visual programming codes. 3. Analyse the computer graphics algorithms. 4. Assess the main geometric transformation concepts such as translation, rotation, and scaling. 5. Develop substantial graphic and animation application with Java technologies. 6. Construct graphical programs using associated libraries. |
The course content is composed of computer graphics basics, graphics programming concepts, graphics output primitives, basics of computer graphics mathematics, geometric transformation and 2d viewing,3d transformation and 3d projections, lighting and shading, 3d modeling and visibility, texture mapping and an introduction to animations and animation. |
Week | Subject | Related Preparation |
1) | Introduction to Computer Graphics | |
2) | Graphics Programming Concepts | |
3) | Graphics Output Primitives | |
4) | Basics of Computer Graphics Mathematics | |
5) | Geometric Transformation | |
6) | Geometric Transformation and 2D Viewing | |
7) | 2D Viewing / Midterm I | |
8) | 3D Transformation and 3D Projections. | |
9) | Lighting and Shading | |
10) | 3D Modeling and Visibility | |
11) | Visibility / Midterm II | |
12) | Texture Mapping and An Introduction to Animations | |
13) | Animation | |
14) | Case Studies |
Course Notes / Textbooks: | Casey Reas, Ben Fry, Processing: A Programming Handbook for Visual Designers and Artists, MIT Express, ISBN: 978 – 0321321374. Daniel Shiffman, Learning Processing – A Beginners Guide to Programming Images, Animation, and Interaction, Morgan Kaufman, ISBN: 978 – 012373602 – 4. |
References: | Yok |
Semester Requirements | Number of Activities | Level of Contribution |
Homework Assignments | 2 | % 20 |
Midterms | 2 | % 40 |
Final | 1 | % 40 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 60 | |
PERCENTAGE OF FINAL WORK | % 40 | |
Total | % 100 |
Activities | Number of Activities | Duration (Hours) | Workload |
Course Hours | 14 | 2 | 28 |
Laboratory | 14 | 2 | 28 |
Study Hours Out of Class | 7 | 2 | 14 |
Homework Assignments | 2 | 5 | 10 |
Midterms | 2 | 12 | 24 |
Final | 1 | 14 | 14 |
Total Workload | 118 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | 1) To prepare the students to become communication professionals by focusing on strategic thinking, professional writing, ethical practice and innovative use of traditional and new media 2) To be able to have the ability to explain and identify problems associated with the relationships between events and facts in the areas of public relations, persuasive communication, communication management, corporate communications. 3) To be able to understand how an organizational culture works and how employees and leaders create messages as a communication tool. 4) To be able to critically discuss and interpret theories, concepts, methods, tools and ideas in the field of public relations. | |
2) | 1) To be able to create effective public relations plans using fundamental planning components that include situation analysis, public profile, objectives, strategies and tactics. 2) To be able to analyze primary and secondary research data in the fields of perception and reputation management and corporate communication practices. 3) To be able to develop creative and persuasive management skills in terms of reputation, employee relations, leadership and similar corporate practices. 4) To be able to explain and describe business marketing activities, economics, business law and global business practices. | |
3) | 1) To be able to search, write, and design articles, newsletters, and fliers, brochures, and announcements, in styles and formats appropraite various audiences, mediums and settings. 2) To be able to to use information, communication technologies and computer software with the required level of public relations, marketing communication, persuasive communication, communication management, corporate communications. Learning Competence 1) To be able to recognize national and international, social and cultural dimensions of public relations. Field Specific Competence 1) To be able to apply theoretical concepts related to mass communication, consumer behavior, psychology, persuasion,sociology, marketing, and other related fields to understand how public realtions works. 2) To be able to apply the underlying theories of communication and the necessities of work safety to different types of public relations processes and campaigns. Competence to Work Independently and Take Responsibility 1) To be able to take responsibility in an individual capacity or as a team in generating solutions to given scenarios which can occur in public relations processes. |