SEN3008 Internet Based ProgrammingBahçeşehir UniversityDegree Programs CARTOON AND ANIMATIONGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
CARTOON AND ANIMATION
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
SEN3008 Internet Based Programming Spring 2 2 3 6
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Dr. Öğr. Üyesi TAMER UÇAR
Recommended Optional Program Components: None.
Course Objectives: This course focuses on HTML5 and related web technologies such as CSS3, JavaScript(ECMAScript 5). Many popular key technologies will be covered within this course. Main objective is demonstrating these key web technologies to students and teaching application development on web platform.

Learning Outcomes

The students who have succeeded in this course;
1. Define and analyse HTML5 and its features
2. Define and analyse CSS3 and its features
3. Define JavaScript and describe scripting
4. Define and analyse database operations in web platform
5. Define and analyse the PHP language
6. Define and analyse the ASP.NET web development with C# language
7. Develop web services

Course Content

The course content is composed of html5, css, javascript, javascript: control statements and functions, javascript: arrays and objects, javascript: event handling, database: sql, mysql, linq and java db, php, asp.net, asp.net: a deeper look, developing web services.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Introduction to HTML5: Headings, linksi listsi special characters, tables, forms, meta elements.
2) Introduction to HTML5: New form elements, page structure elements.
3) Introduction to CSS: Style sheel elements, positioning elements, box model, text flow, transitions and transformations.
4) Introduction to JavaScript: Language basics, creating dynamic content, memory concepts, arithmetic.
5) JavaScript: Control structures, loops, functions.
6) JavaScript: Arrays, reference parameters, passing arrays to functions, Math object, String object, Date object, document object.
7) Javascript / Midterm I
8) JavaScript: Event handling, frequently used events.
9) Database: SQL statements, MySQL, LINQ and Java DB
10) PHP: Language basis, form processing.
11) ASP.NET: Language basis, form processing.
12) ASP.NET / Midterm II
13) ASP.NET: Web page templates, Ajax.
14) Developing web services, SOAP, REST, JSON.

Sources

Course Notes / Textbooks: Internet & World Wide Web 5th Edition.
Paul Deitel, Harvey Deitel, Abbey Deitel
References: Yok - None.

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Laboratory 14 % 15
Quizzes 5 % 5
Homework Assignments 2 % 10
Midterms 2 % 30
Final 1 % 40
Total % 100
PERCENTAGE OF SEMESTER WORK % 60
PERCENTAGE OF FINAL WORK % 40
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 2 28
Laboratory 14 2 28
Study Hours Out of Class 4 3 12
Homework Assignments 2 2 4
Quizzes 5 1 5
Midterms 2 20 40
Final 1 20 20
Total Workload 137

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) To have theoretical and practical knowledge and skills in cartoon and animation.
2) To be able to develop research, observation-experience, evaluation skills in the field of cartoon and animation and effectively communicate ideas, convincing actions and emotions using cartoon and animation and performance principles in every direction.
3) Making animated films with various artistic styles and techniques.
4) Designing the cartoon and animation production process using initiative, applying it with creativity and presenting it with personal style.
5) To be a team member in the production process of cartoon and animations, to be able to take responsibility and manage the team members under their responsibility and to lead them.
6) To be able to evaluate cartoon and animations in the framework of their knowledge and skills.
7) To be able to define and manage learning requirements in the field of cartoon and animation.
8) To be able to communicate with related organizations by sharing scientific and artistic works in cartoon and animation and to share information and skills in the field.
9) To monitor developments in the field of cartoon and animation using foreign languages ​​and to communicate with foreign colleagues.
10) To be able to use general information and communication technologies at advanced level with all kinds of technical tools and computer software used in cartoon and animations.
11) Using critical thinking skills and problem solving strategies in all aspects of development and production, effectively communicating ideas, emotions and intentions visually, verbally and in writing, and effectively incorporating technology in the development of cartoon and animation projects.
12) To have sufficient knowledge about ethical values ​​and universal values ​​in the field of cartoon and animation.