COMMUNICATION AND DESIGN | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
SEN3006 | Software Architecture | Fall | 2 | 2 | 3 | 7 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | English |
Type of course: | Non-Departmental Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | Face to face |
Course Coordinator : | Dr. Öğr. Üyesi YÜCEL BATU SALMAN |
Course Lecturer(s): |
Prof. Dr. NAFİZ ARICA RA MERVE ARITÜRK RA SEVGİ CANPOLAT Dr. Öğr. Üyesi YÜCEL BATU SALMAN Instructor DUYGU ÇAKIR YENİDOĞAN Dr. Öğr. Üyesi TAMER UÇAR |
Recommended Optional Program Components: | None. |
Course Objectives: | Provides in depth the concepts, principals, methods, and best practices in software architectures; emphasizes on team projects to architect domain-specific architectures, service-oriented architectures, product-line architectures, adaptive and generative architectures. This course provides an overview for software engineering concepts and architectures. Students will work in small groups to design and implement software applications. The course will also provide a high-level overview of the software engineering discipline: software requirements, software design, software construction, software management, and software quality and testing. |
The students who have succeeded in this course; 1. Define the phases of the software development lifecycle 2. Describe the difference between project and process metrics 3. Define the terms version control and change control 4. Apply the methods for performing requirements elicitation and requirements analysis 5. Discuss important design principles such as information hiding and abstraction 6. Discuss the differences between structured and object oriented analysis and design 7. Define key testing terms such as black box testing and white box testing 8. Construct the activities of the software lifecycle for a small to medium software project |
The course content is composed of product, process, project management, metrics, project planning, systems engineering, analysis concepts, analysis modeling, risk, sqa, project scheduling, scm, design concepts, architecture design, user interface design, technical metrics, oo concepts, ooa, ood, software testing techniques and strategies, software maintenance, software testing techniques and strategies , oo metrics and a case study in software architecture – the a-7e operational flight program. |
Week | Subject | Related Preparation |
1) | Product, Process | |
2) | Project Management, Metrics, Project Planning | |
3) | Systems Engineering | |
4) | Analysis Concepts, Analysis Modeling | |
5) | Risk, SQA, Project Scheduling, SCM | |
6) | Design Concepts | |
7) | Architecture Design, User Interface Design, Other Design Topics | |
8) | Design Topics | |
9) | Technical Metrics, OO Concepts, OOA, OOD | |
10) | Software Testing Techniques and Strategies | |
11) | Software maintenance, Software Testing Techniques and Strategies , OO Metrics | |
12) | OO Metrics | |
13) | A Case Study in Software Architecture – the A-7E Operational Flight Program | |
14) | Project Presentations |
Course Notes / Textbooks: | Craig Larman Applying UML and Patterns: An Introduction to Object-Oriented Analysis and Design and Iterative Development, 3/E ISBN-10: 0131489062 | ISBN-13: 9780131489066 Roger S. Pressman Software Engineering: A Practitioner's Approach, Sixth Edition , McGraw-Hill Software Architecture in Practice, 2/e Bass, Clements & Kazman 2003 | Addison-Wesley Professional | Cloth; 560 pp ISBN-10: 0321154959 | ISBN-13: 9780321154958 |
References: | Yok - None. |
Semester Requirements | Number of Activities | Level of Contribution |
Quizzes | 2 | % 10 |
Project | 1 | % 15 |
Midterms | 1 | % 25 |
Final | 1 | % 50 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 35 | |
PERCENTAGE OF FINAL WORK | % 65 | |
Total | % 100 |
Activities | Number of Activities | Duration (Hours) | Workload |
Course Hours | 14 | 2 | 28 |
Laboratory | 14 | 2 | 28 |
Study Hours Out of Class | 2 | 20 | 40 |
Project | 1 | 15 | 15 |
Quizzes | 2 | 10 | 20 |
Midterms | 1 | 16 | 16 |
Final | 1 | 20 | 20 |
Total Workload | 167 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Create design oriented application for the visual communication design field. | |
2) | Resolve visual communication problems via concept based designs and an integrated perspective in the visual communication design field. | |
3) | Qualify in design directing through analysis and design processes. | |
4) | Display creative thinking, approach and production process skills. | |
5) | Integrate basic fields of visual communication; print, time-based and interactive media, through mastering each one of these fields individually. | |
6) | Identify complementary design solutions in the visual field in order to solve communication problems. | |
7) | Perform necessary operational skills in order to finalize products in the visual communication design field. | |
8) | Evaluate recent design trends and the evolving aesthetic perspectives. | |
9) | Use recent design softwares that coincide with the developing information technologies and communication channels. | |
10) | Interpret theoretical, historical and intellectual roots of the visual communication design field. | |
11) | Perform necessary time management in order to complete a visual communication design project. | |
12) | Demonstrate leadership qualities in a design team as well as individual skills during the progress of a visual communication design project. | |
13) | Display compositional solutions and aesthetic skills to fulfill design needs in a visual communication design work. | |
14) | Develop academical, intellectual and critical point of view for global, local and individual visual communication design works. | 3 |