SEN3004 Web ProgrammingBahçeşehir UniversityDegree Programs CARTOON AND ANIMATIONGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
CARTOON AND ANIMATION
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
SEN3004 Web Programming Spring 3 0 3 6
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Hybrid
Course Coordinator : Dr. Öğr. Üyesi TAMER UÇAR
Course Lecturer(s): Dr. Öğr. Üyesi TAMER UÇAR
Recommended Optional Program Components: None.
Course Objectives: The students will have the ability to develop database-driven web applications using Java-based web development technologies and frameworks.

Learning Outcomes

The students who have succeeded in this course;
1. Analyze web application development processes;
2. Define server and client interactions;
3. Integrate database operations in web application development;
4. Analyze REST architectural style;
5. Construct page templates;
6. Develop dynamic web applications;
7. Describe Spring Boot framework;

Course Content

The course content covers the development of web applications with technologies such as Spring Boot, Thymeleaf, JDBC, and JPA.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Introduction to Web Programming
2) HTML and CSS Basics
3) Spring Boot, Maven, and Spring Tool Suite
4) Developing Controller Classes
5) Thymeleaf Template Engine and Form Elements
6) Data Validation and Exception Handling
7) Case Study
8) Data Access with JDBC and H2
9) Data Access with Java Persistence API
10) Data Access with Java Persistence API
11) Internationalization (I18N)
12) Developing RESTful Web Services
13) Security with Spring Boot
14) Security with Spring Boot

Sources

Course Notes / Textbooks: Learning Spring Boot 3.0 (Third Ed.), Greg L. Turnquist
ISBN-13: 978-1803233307

HTML5 and CSS3, Illustrated Complete (Second Edition), Sasha Vodnik
ISBN-13: 978-1305394049
References: -

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Project 1 % 20
Midterms 1 % 35
Final 1 % 45
Total % 100
PERCENTAGE OF SEMESTER WORK % 35
PERCENTAGE OF FINAL WORK % 65
Total % 100

ECTS / Workload Table

Activities Number of Activities Workload
Midterms 1 2
Total Workload 2

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) To have theoretical and practical knowledge and skills in cartoon and animation.
2) To be able to develop research, observation-experience, evaluation skills in the field of cartoon and animation and effectively communicate ideas, convincing actions and emotions using cartoon and animation and performance principles in every direction.
3) Making animated films with various artistic styles and techniques.
4) Designing the cartoon and animation production process using initiative, applying it with creativity and presenting it with personal style.
5) To be a team member in the production process of cartoon and animations, to be able to take responsibility and manage the team members under their responsibility and to lead them.
6) To be able to evaluate cartoon and animations in the framework of their knowledge and skills.
7) To be able to define and manage learning requirements in the field of cartoon and animation.
8) To be able to communicate with related organizations by sharing scientific and artistic works in cartoon and animation and to share information and skills in the field.
9) To monitor developments in the field of cartoon and animation using foreign languages ​​and to communicate with foreign colleagues.
10) To be able to use general information and communication technologies at advanced level with all kinds of technical tools and computer software used in cartoon and animations.
11) Using critical thinking skills and problem solving strategies in all aspects of development and production, effectively communicating ideas, emotions and intentions visually, verbally and in writing, and effectively incorporating technology in the development of cartoon and animation projects.
12) To have sufficient knowledge about ethical values ​​and universal values ​​in the field of cartoon and animation.