SEN4011 Software Measurement and TestingBahçeşehir UniversityDegree Programs CARTOON AND ANIMATIONGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
CARTOON AND ANIMATION
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
SEN4011 Software Measurement and Testing Spring 3 0 3 6
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Dr. Öğr. Üyesi BETÜL ERDOĞDU ŞAKAR
Course Lecturer(s): Dr. Öğr. Üyesi BETÜL ERDOĞDU ŞAKAR
Recommended Optional Program Components: None
Course Objectives: The students will have the ability of applying the principles of software measurement to plan software projects to monitor how well projects are being carried out. The students can also prepare test cases to test the developed applications in software projects at the end of the course.

Learning Outcomes

The students who have succeeded in this course;
1. Define the terminology of software measurement and test and describe software measurement tools
2. Define goal based measurement and related metrics
3. Describe measurement models, scales and metrics
4. Measure physical software size and express functionality of a software
5. Identify the structural complexity of a software
6. Evaluate effort estimations and task durations in a software development project
7. Define software reliability models
8. Define software testing basics and principles
9. Identify origins of defects and defect classes
10. Apply black box and white box testing techniques in a software development project

Course Content

The course content is composed of software measurement basics, goal based measurement, measurement theory, measuring software size, measuring complexity, estimating effort, measuring software reliability, software testing principles, defects and tests, black box testing strategies, white box testing strategies.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Introduction
2) Software Measurement Basics
3) Goal Based Measurement
4) Measurement Theory
5) Measuring Software Size
6) Measuring Complexity
7) Estimating Effort
8) Measuring Software Reliability
9) Software Testing Principles
10) Defects and Tests
11) Black Box Testing Strategies
12) Black Box Testing Strategies
13) White Box Testing Strategies
14) White Box Testing Strategies

Sources

Course Notes / Textbooks: Lonnie D. Bentley and Jeffrey L. Whitten, Systems Analysis & Design for the Global Enterprise 7ed, McGraw Hill, 2007, ISBN-13 978-0-07-110766-2
References: Yok

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Project 1 % 25
Midterms 1 % 35
Final 1 % 40
Total % 100
PERCENTAGE OF SEMESTER WORK % 35
PERCENTAGE OF FINAL WORK % 65
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 3 42
Study Hours Out of Class 5 7 35
Project 1 20 20
Midterms 1 20 20
Final 1 21 21
Total Workload 138

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) To have theoretical and practical knowledge and skills in cartoon and animation.
2) To be able to develop research, observation-experience, evaluation skills in the field of cartoon and animation and effectively communicate ideas, convincing actions and emotions using cartoon and animation and performance principles in every direction.
3) Making animated films with various artistic styles and techniques.
4) Designing the cartoon and animation production process using initiative, applying it with creativity and presenting it with personal style.
5) To be a team member in the production process of cartoon and animations, to be able to take responsibility and manage the team members under their responsibility and to lead them.
6) To be able to evaluate cartoon and animations in the framework of their knowledge and skills.
7) To be able to define and manage learning requirements in the field of cartoon and animation.
8) To be able to communicate with related organizations by sharing scientific and artistic works in cartoon and animation and to share information and skills in the field.
9) To monitor developments in the field of cartoon and animation using foreign languages ​​and to communicate with foreign colleagues.
10) To be able to use general information and communication technologies at advanced level with all kinds of technical tools and computer software used in cartoon and animations.
11) Using critical thinking skills and problem solving strategies in all aspects of development and production, effectively communicating ideas, emotions and intentions visually, verbally and in writing, and effectively incorporating technology in the development of cartoon and animation projects.
12) To have sufficient knowledge about ethical values ​​and universal values ​​in the field of cartoon and animation.