SEN2006 MS C# LaboratoryBahçeşehir UniversityDegree Programs CARTOON AND ANIMATIONGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
CARTOON AND ANIMATION
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
SEN2006 MS C# Laboratory Fall 1 2 2 5
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Dr. Öğr. Üyesi PINAR BÖLÜK
Course Lecturer(s): Dr. Öğr. Üyesi PINAR BÖLÜK
Instructor DUYGU ÇAKIR YENİDOĞAN
RA SEVGİ CANPOLAT
Recommended Optional Program Components: None
Course Objectives: The purpose of this course is to introduce students the advanced programming concepts supported by the C# programming language. The course is divided into two parts: Lectures and Labs. During these lectures and lab hours, the programming information is implemented with .net platform. Students are expected to be able to design and develop several advanced C# homework and projects. This course includes advanced object oriented programming concepts with C#, classes, inheritance, and polymorphism, essential C #objects for data structures, exception handling and creating interfaces using the .net platform.

Learning Outcomes

The students who have succeeded in this course;
1. Define the object-oriented design principles in programming
2. Develop object-oriented programs using C# classes and objects
3. Identify the fundamentals of graphical user interface with C#
4. Define exceptions and develop programs with exception handling
5. Uses one or more timers at the same time
6. Coordinates multiple forms

Course Content

The course content is composed of .NET Framework, an object oriented programming overview, collections, interfaces,
exceptions, file operations, Windows applications, Windows forms, form controls (Label, Textbox, Listbox, Checkbox,
Groupbox, Picturebox, etc.), multi-forms, dynamic controls (Panels, Events, EventHandlers), designing own user controls,
inheritance, abstract classes, interfaces, operator overloading.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Introduction to .NET Framework
2) Introduction to C# & Using Simple Form Controls (Label, Textbox, Checkbox, Groupbox, etc.)
3) Listbox usage
4) Object Oriented Programming Overview in C#
5) Object Oriented Programming with Form Controls
6) PictureBox & Graphics Library Usage
7) ListView & Menu Usage
8) Working with Multiple Forms
9) Working with dynamic controls (Panels, Events, EventHandlers)
10) File Operations
11) File Operations with Drag and Drop
12) Designing User Controls
13) Threads & Timers
14) Course Review

Sources

Course Notes / Textbooks: Will be given weekly
References:

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Quizzes 2 % 35
Midterms 1 % 30
Final 1 % 35
Total % 100
PERCENTAGE OF SEMESTER WORK % 65
PERCENTAGE OF FINAL WORK % 35
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 1 14
Laboratory 14 2 28
Study Hours Out of Class 14 3 42
Quizzes 2 4 8
Midterms 1 12 12
Final 1 15 15
Total Workload 119

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) To have theoretical and practical knowledge and skills in cartoon and animation.
2) To be able to develop research, observation-experience, evaluation skills in the field of cartoon and animation and effectively communicate ideas, convincing actions and emotions using cartoon and animation and performance principles in every direction.
3) Making animated films with various artistic styles and techniques.
4) Designing the cartoon and animation production process using initiative, applying it with creativity and presenting it with personal style.
5) To be a team member in the production process of cartoon and animations, to be able to take responsibility and manage the team members under their responsibility and to lead them.
6) To be able to evaluate cartoon and animations in the framework of their knowledge and skills.
7) To be able to define and manage learning requirements in the field of cartoon and animation.
8) To be able to communicate with related organizations by sharing scientific and artistic works in cartoon and animation and to share information and skills in the field.
9) To monitor developments in the field of cartoon and animation using foreign languages ​​and to communicate with foreign colleagues.
10) To be able to use general information and communication technologies at advanced level with all kinds of technical tools and computer software used in cartoon and animations.
11) Using critical thinking skills and problem solving strategies in all aspects of development and production, effectively communicating ideas, emotions and intentions visually, verbally and in writing, and effectively incorporating technology in the development of cartoon and animation projects.
12) To have sufficient knowledge about ethical values ​​and universal values ​​in the field of cartoon and animation.