BIOMEDICAL ENGINEERING
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
MCH3012 Physics for Game Programming Spring 3 0 3 6
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Assoc. Prof. MEHMET BERKE GÜR
Recommended Optional Program Components: N/A
Course Objectives: Many games benefit from the use of real physics for enhanced reality. Therefore it is important for a game developer to understand and use law of physics to plan more realistic games. This course serves as a starting point for the development of physics-based realistic games.

Learning Outcomes

The students who have succeeded in this course;
1- Apply Newton’s Second Law to particles and particle systems,
2- Use 3D kinematics of particles and rigid bodies in example scenarios,
3- Describe the forces and moments in rigid bodies,
4- Model the motion of fundamental vehicles : aircraft, ship and car,
5- Understand the physics of light and its interaction between surfaces,
6- Describe the surface properties of different materials used in solid modeling,
7- use Processing environment to program fundamental game concepts with physical realism

Course Content

The role of physics in game programming; Basic Concepts from Physics; Rigid Body Motion; Introduction to Processing Programming; Game Programming Lab; Vehicle models; Modeling ambient environment; Game programming applications;

Weekly Detailed Course Contents

Week Subject Related Preparation
1) The role of physics in game programming See course web site for additional resources and info
2) Basic Concepts from Physics: Velocity, mass, acceleration, force etc.
3) Basic Concepts from Physics (cont)
4) Rigid Body Motion; Term projects and formation of project groups
5) Introduction to Processing Programming
6) Processing (cont)
7) Game Programming Lab
8) Vehicle models
9) Vehicle models
10) Modeling ambient environment
11) Modeling ambient environment (cont)
12) Midterm; Project interim checks Prepare yourself for project interim check
13) Game programming applications
14) Project presentations Prepare a presentation about your project; check your project whether it works for all conditions

Sources

Course Notes / Textbooks: David H. Eberly, “Game Physics”, (2010, 2nd ed.)
ISBN:978-0123749031
References: Online resources, Video tutorials

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance 14 % 5
Homework Assignments 3 % 15
Presentation 1 % 10
Project 1 % 40
Midterms 1 % 15
Final 1 % 15
Total % 100
PERCENTAGE OF SEMESTER WORK % 45
PERCENTAGE OF FINAL WORK % 55
Total % 100

ECTS / Workload Table

Activities Number of Activities Workload
Course Hours 14 42
Laboratory 1 3
Study Hours Out of Class 16 48
Presentations / Seminar 1 5
Project 1 20
Homework Assignments 3 12
Midterms 1 4
Final 1 6
Total Workload 140

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Adequate knowledge of subjects specific to mathematics (analysis, linear, algebra, differential equations, statistics), science (physics, chemistry, biology) and related engineering discipline, and the ability to use theoretical and applied knowledge in these fields in complex engineering problems.
2) Identify, formulate, and solve complex Biomedical Engineering problems; select and apply proper modeling and analysis methods for this purpose
3) Design complex Biomedical systems, processes, devices or products under realistic constraints and conditions, in such a way as to meet the desired result; apply modern design methods for this purpose.
4) Devise, select, and use modern techniques and tools needed for solving complex problems in Biomedical Engineering practice; employ information technologies effectively.
5) Design and conduct numerical or physical experiments, collect data, analyze and interpret results for investigating the complex problems specific to Biomedical Engineering.
6) Cooperate efficiently in intra-disciplinary and multi-disciplinary teams; and show self-reliance when working on Biomedical Engineering-related problems.
7) Ability to communicate effectively in Turkish, oral and written, to have gained the level of English language knowledge (European Language Portfolio B1 general level) to follow the innovations in the field of Biomedical Engineering; gain the ability to write and understand written reports effectively, to prepare design and production reports, to make effective presentations, to give and receive clear and understandable instructions.
8) Recognize the need for life-long learning; show ability to access information, to follow developments in science and technology, and to continuously educate oneself.
9) Having knowledge for the importance of acting in accordance with the ethical principles of biomedical engineering and the awareness of professional responsibility and ethical responsibility and the standards used in biomedical engineering applications
10) Learn about business life practices such as project management, risk management, and change management; develop an awareness of entrepreneurship, innovation, and sustainable development.
11) Acquire knowledge about the effects of practices of Biomedical Engineering on health, environment, security in universal and social scope, and the contemporary problems of Biomedical Engineering; is aware of the legal consequences of Mechatronics engineering solutions.