MCH3012 Physics for Game ProgrammingBahçeşehir UniversityDegree Programs SOCIOLOGYGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
SOCIOLOGY
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
MCH3012 Physics for Game Programming Fall 3 0 3 6
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Assoc. Prof. MEHMET BERKE GÜR
Recommended Optional Program Components: N/A
Course Objectives: Many games benefit from the use of real physics for enhanced reality. Therefore it is important for a game developer to understand and use law of physics to plan more realistic games. This course serves as a starting point for the development of physics-based realistic games.

Learning Outcomes

The students who have succeeded in this course;
1- Apply Newton’s Second Law to particles and particle systems,
2- Use 3D kinematics of particles and rigid bodies in example scenarios,
3- Describe the forces and moments in rigid bodies,
4- Model the motion of fundamental vehicles : aircraft, ship and car,
5- Understand the physics of light and its interaction between surfaces,
6- Describe the surface properties of different materials used in solid modeling,
7- use Processing environment to program fundamental game concepts with physical realism

Course Content

The role of physics in game programming; Basic Concepts from Physics; Rigid Body Motion; Introduction to Processing Programming; Game Programming Lab; Vehicle models; Modeling ambient environment; Game programming applications;

Weekly Detailed Course Contents

Week Subject Related Preparation
1) The role of physics in game programming See course web site for additional resources and info
2) Basic Concepts from Physics: Velocity, mass, acceleration, force etc.
3) Basic Concepts from Physics (cont)
4) Rigid Body Motion; Term projects and formation of project groups
5) Introduction to Processing Programming
6) Processing (cont)
7) Game Programming Lab
8) Vehicle models
9) Vehicle models
10) Modeling ambient environment
11) Modeling ambient environment (cont)
12) Midterm; Project interim checks Prepare yourself for project interim check
13) Game programming applications
14) Project presentations Prepare a presentation about your project; check your project whether it works for all conditions

Sources

Course Notes / Textbooks: David H. Eberly, “Game Physics”, (2010, 2nd ed.)
ISBN:978-0123749031
References: Online resources, Video tutorials

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance 14 % 5
Homework Assignments 3 % 15
Presentation 1 % 10
Project 1 % 40
Midterms 1 % 15
Final 1 % 15
Total % 100
PERCENTAGE OF SEMESTER WORK % 45
PERCENTAGE OF FINAL WORK % 55
Total % 100

ECTS / Workload Table

Activities Number of Activities Workload
Course Hours 14 42
Laboratory 1 3
Study Hours Out of Class 16 48
Presentations / Seminar 1 5
Project 1 20
Homework Assignments 3 12
Midterms 1 4
Final 1 6
Total Workload 140

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) To learn and compare major sociology perspectives, both classical and contemporary, and apply all of them to analysis of social conditions.
2) To be able to identify the basic methodological approaches in building sociological and anthropological knowledge at local and global levels
3) To be able to use theoretical and applied knowledge acquired in the fields of statistics in social sciences.
4) To have a basic knowledge of other disciplines (including psychology, history, political science, communication studies and literature) that can contribute to sociology and to be able to make use of this knowledge in analyzing sociological processes
5) To have a knowledge and practice of scientific and ethical principles in collecting, interpreting and publishing sociological data also develop ability how to share this data with experts and lay people, using effective communication skills
6) To develop competence in analyzing and publishing sociological knowledge by using computer software for quantitative and qualitative analysis; and develop an attitute for learning new techniques in these fields.
7) To identify and to have a knowledge of the theories related to urban and rural sociology and demography, and political sociology, sociology of gender, sociology of body, visual sociology, sociology of work, sociology of religion, sociology of knowledge and sociology of crime.
8) To have knowledge of how sociology is positioned as a scientific discipline from a philosophical and historical perspective
9) To have the awareness of social issues in Turkish society, to develop critical perspective in analysing these issues and to have a knowledge of the works of Turkish sociologists and to be able to transfer this knowledge
10) To have the awareness of social issues and global societal processes and to apply sociological analysis to development and social responsibility projects
11) To have the ability to define a research question, design a research project and complete a written report for various fields of sociology, either as an individual or as a team member.
12) To be able to transfer the knowledge gained in the areas of sociology to the level of secondary school.