EUROPEAN UNION RELATIONS
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
MCH3012 Physics for Game Programming Spring 3 0 3 6
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Assoc. Prof. MEHMET BERKE GÜR
Recommended Optional Program Components: N/A
Course Objectives: Many games benefit from the use of real physics for enhanced reality. Therefore it is important for a game developer to understand and use law of physics to plan more realistic games. This course serves as a starting point for the development of physics-based realistic games.

Learning Outcomes

The students who have succeeded in this course;
1- Apply Newton’s Second Law to particles and particle systems,
2- Use 3D kinematics of particles and rigid bodies in example scenarios,
3- Describe the forces and moments in rigid bodies,
4- Model the motion of fundamental vehicles : aircraft, ship and car,
5- Understand the physics of light and its interaction between surfaces,
6- Describe the surface properties of different materials used in solid modeling,
7- use Processing environment to program fundamental game concepts with physical realism

Course Content

The role of physics in game programming; Basic Concepts from Physics; Rigid Body Motion; Introduction to Processing Programming; Game Programming Lab; Vehicle models; Modeling ambient environment; Game programming applications;

Weekly Detailed Course Contents

Week Subject Related Preparation
1) The role of physics in game programming See course web site for additional resources and info
2) Basic Concepts from Physics: Velocity, mass, acceleration, force etc.
3) Basic Concepts from Physics (cont)
4) Rigid Body Motion; Term projects and formation of project groups
5) Introduction to Processing Programming
6) Processing (cont)
7) Game Programming Lab
8) Vehicle models
9) Vehicle models
10) Modeling ambient environment
11) Modeling ambient environment (cont)
12) Midterm; Project interim checks Prepare yourself for project interim check
13) Game programming applications
14) Project presentations Prepare a presentation about your project; check your project whether it works for all conditions

Sources

Course Notes / Textbooks: David H. Eberly, “Game Physics”, (2010, 2nd ed.)
ISBN:978-0123749031
References: Online resources, Video tutorials

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance 14 % 5
Homework Assignments 3 % 15
Presentation 1 % 10
Project 1 % 40
Midterms 1 % 15
Final 1 % 15
Total % 100
PERCENTAGE OF SEMESTER WORK % 45
PERCENTAGE OF FINAL WORK % 55
Total % 100

ECTS / Workload Table

Activities Number of Activities Workload
Course Hours 14 42
Laboratory 1 3
Study Hours Out of Class 16 48
Presentations / Seminar 1 5
Project 1 20
Homework Assignments 3 12
Midterms 1 4
Final 1 6
Total Workload 140

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) To be able to examine, interpret data and assess ideas with the scientific methods in the area of EU studies. 2
2) To be able to inform authorities and institutions in the area of EU studies, to be able to transfer ideas and proposals supported by quantitative and qualitative data about the problems. 2
3) To be introduced to and to get involved in other disciplines that EU studies are strongly related with (political science, international relations, law, economics, sociology, etc.) and to be able to conduct multi-disciplinary research and analysis on European politics. 3
4) To be able to evaluate current news on European Union and Turkey-EU relations and identify, analyze current issues relating to the EU’s politics and policies. 2
5) To be able to use English in written and oral communication in general and in the field of EU studies in particular. 1
6) To have ethical, social and scientific values throughout the processes of collecting, interpreting, disseminating and implementing data related to EU studies. 1
7) To be able to assess the historical development, functioning of the institutions and decision-making system and common policies of the European Union throughout its economic and political integration in a supranational framework. 2
8) To be able to evaluate the current legal, financial and institutional changes that the EU is going through. 2
9) To explain the dynamics of enlargement processes of the EU by identifying the main actors and institutions involved and compare previous enlargement processes and accession process of Turkey. 2
10) To be able to analyze the influence of the EU on political, social and economic system of Turkey. 2
11) To acquire insight in EU project culture and to build up project preparation skills in line with EU format and develop the ability to work in groups and cooperate with peers. 2
12) To be able to recognize theories and concepts used by the discipline of international relations and relate them to the historical development of the EU as a unique post-War political project. 3