INE3003 Engineering EconomyBahçeşehir UniversityDegree Programs CARTOON AND ANIMATIONGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
CARTOON AND ANIMATION
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
INE3003 Engineering Economy Fall 3 0 3 5
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Dr. Öğr. Üyesi ELİF HAKTANIR AKTAŞ
Course Lecturer(s): Dr. Öğr. Üyesi ADNAN ÇORUM
Dr. Öğr. Üyesi ETHEM ÇANAKOĞLU
Dr. Öğr. Üyesi ALPER CAMCI
Recommended Optional Program Components: N.A.
Course Objectives: The purpose of this course is to supplement
engineering student’s technical training with the
knowledge and capability to perform financial
analysis especially in the area of capital
investment.

Learning Outcomes

The students who have succeeded in this course;
I. Explain the role of engineering economy and the concepts of time value of money
II. Define financial factors regarding time and interest effect on money
III. Define nominal and effective interest rates and inflation rate
IV. Perform present worth and annual worth analysis to evaluate projects and investments
V. Define the Rate of return and perform rate of return analysis to evaluate projects and investment

Course Content

Foundations of engineering economy
Factors: How time and interest affect money
Combining factors
Nominal and effective interest rates
Present worth analysis
Annual worth analysis
Rate of return analysis
Inflation

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Introduction
2) Foundations of engineering economy
3) Factors: How time and interest affect money
4) Factors: How time and interest affect money
5) Combining factors
6) Nominal and effective interest rates
7) Nominal and effective interest rates
8) Present worth analysis
9) Present worth analysis
11) Rate of Return Analysis: Multiple Alternatives
12) Breakeven and payback analysis
13) Effects of Inflation
14) Effects of Inflation

Sources

Course Notes / Textbooks: 1. Chan S Park, Contemporary Engineering Economics, Global Edition, 6th edition, Pearson.
2. Blank & Tarquin (2012) Engineering Economy, 8th Ed. McGraw-Hill Inc.
References:

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Laboratory 14 % 15
Quizzes 3 % 15
Midterms 1 % 30
Final 1 % 40
Total % 100
PERCENTAGE OF SEMESTER WORK % 60
PERCENTAGE OF FINAL WORK % 40
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 2 28
Application 14 2 28
Study Hours Out of Class 14 4 56
Quizzes 3 1 3
Midterms 1 2 2
Final 1 2 2
Total Workload 119

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) To have theoretical and practical knowledge and skills in cartoon and animation.
2) To be able to develop research, observation-experience, evaluation skills in the field of cartoon and animation and effectively communicate ideas, convincing actions and emotions using cartoon and animation and performance principles in every direction.
3) Making animated films with various artistic styles and techniques.
4) Designing the cartoon and animation production process using initiative, applying it with creativity and presenting it with personal style.
5) To be a team member in the production process of cartoon and animations, to be able to take responsibility and manage the team members under their responsibility and to lead them.
6) To be able to evaluate cartoon and animations in the framework of their knowledge and skills.
7) To be able to define and manage learning requirements in the field of cartoon and animation.
8) To be able to communicate with related organizations by sharing scientific and artistic works in cartoon and animation and to share information and skills in the field.
9) To monitor developments in the field of cartoon and animation using foreign languages ​​and to communicate with foreign colleagues.
10) To be able to use general information and communication technologies at advanced level with all kinds of technical tools and computer software used in cartoon and animations.
11) Using critical thinking skills and problem solving strategies in all aspects of development and production, effectively communicating ideas, emotions and intentions visually, verbally and in writing, and effectively incorporating technology in the development of cartoon and animation projects.
12) To have sufficient knowledge about ethical values ​​and universal values ​​in the field of cartoon and animation.