CARTOON AND ANIMATION | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
COP4436 | Samsung Advanced Application Development For Android Devices | Spring | 3 | 0 | 3 | 6 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | English |
Type of course: | Non-Departmental Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | Face to face |
Course Coordinator : | Dr. Öğr. Üyesi TARKAN AYDIN |
Course Lecturer(s): |
Prof. Dr. TAŞKIN KOÇAK Dr. Öğr. Üyesi TARKAN AYDIN |
Recommended Optional Program Components: | none |
Course Objectives: | This course covers advanced topics of Android programming such as web services, multithreading, advanced database applications, multimedia operations, broadcast mechanism and using map services |
The students who have succeeded in this course; I. Web Services Introduction, Map Services, MultiMedia Operations II. Tabbed Windows, Multithreading Introduction III. AsyncTask class, Broadcast Mechanism IV. Developing Service Applications V. Advanced Database usage, Facebook Integration VI. Using Content Providers VII. Accessing OS capabilities |
I. Web Services Introduction II. Web Services Advanced III. Tabbed Windows IV. Multithreading Introduction V. Multithreading Advanced VI. AsyncTask class VII. MultiMedia Operations VIII. Broadcast Mechanism IX. Using Map Services X. Developing Service Applications XI. Advanced Database usage XII. Facebook Integration XIII. Using Content Providers XIV. Accessing OS capabilities |
Week | Subject | Related Preparation |
1) | Web Services Introduction | |
2) | Web Services Advanced | |
3) | Tabbed Windows | |
4) | Multithreading Introduction | |
5) | Multithreading Advanced | |
6) | AsyncTask Class | |
7) | MultiMedia operations | |
8) | Broadcast Mechanism | |
9) | Using Map Services | |
10) | Developing Service Applications | |
11) | Advanced Database usage | |
12) | Facebook Integration | |
13) | Using Content Providers | |
14) | Accessing OS capabilities |
Course Notes / Textbooks: | Nizar Ogutmen, Profesyonel örnekler ile Android Uygulamaları, 978-605-4205-50-9, 2011 |
References: | yok |
Semester Requirements | Number of Activities | Level of Contribution |
Quizzes | 1 | % 10 |
Homework Assignments | 1 | % 10 |
Project | 1 | % 30 |
Midterms | 1 | % 20 |
Final | 1 | % 30 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 40 | |
PERCENTAGE OF FINAL WORK | % 60 | |
Total | % 100 |
Activities | Number of Activities | Duration (Hours) | Workload |
Course Hours | 14 | 3 | 42 |
Laboratory | 14 | 1 | 14 |
Application | 14 | 2 | 28 |
Project | 1 | 20 | 20 |
Homework Assignments | 14 | 2 | 28 |
Quizzes | 5 | 1 | 5 |
Midterms | 1 | 2 | 2 |
Final | 1 | 2 | 2 |
Total Workload | 141 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | To have theoretical and practical knowledge and skills in cartoon and animation. | |
2) | To be able to develop research, observation-experience, evaluation skills in the field of cartoon and animation and effectively communicate ideas, convincing actions and emotions using cartoon and animation and performance principles in every direction. | |
3) | Making animated films with various artistic styles and techniques. | |
4) | Designing the cartoon and animation production process using initiative, applying it with creativity and presenting it with personal style. | |
5) | To be a team member in the production process of cartoon and animations, to be able to take responsibility and manage the team members under their responsibility and to lead them. | |
6) | To be able to evaluate cartoon and animations in the framework of their knowledge and skills. | |
7) | To be able to define and manage learning requirements in the field of cartoon and animation. | |
8) | To be able to communicate with related organizations by sharing scientific and artistic works in cartoon and animation and to share information and skills in the field. | |
9) | To monitor developments in the field of cartoon and animation using foreign languages and to communicate with foreign colleagues. | |
10) | To be able to use general information and communication technologies at advanced level with all kinds of technical tools and computer software used in cartoon and animations. | |
11) | Using critical thinking skills and problem solving strategies in all aspects of development and production, effectively communicating ideas, emotions and intentions visually, verbally and in writing, and effectively incorporating technology in the development of cartoon and animation projects. | |
12) | To have sufficient knowledge about ethical values and universal values in the field of cartoon and animation. |