COP4429 Wissen Akademi – Advanced Network Systems EngineeringBahçeşehir UniversityDegree Programs CARTOON AND ANIMATIONGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
CARTOON AND ANIMATION
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
COP4429 Wissen Akademi – Advanced Network Systems Engineering Spring 3 0 3 6
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : MEHMET ŞÜKRÜ KURAN
Course Lecturer(s): Dr. Öğr. Üyesi TARKAN AYDIN
Recommended Optional Program Components: None
Course Objectives: This course will help the student to become an advanced network engineer. The course will be taught with the state-of-the-art Cisco devices. And hands-on experimenting is a must in this class. Student will learn advanced features of networking and have a broader view of advanced wide area networks used by enterprises and service providers. This course will be offered by Wissen Akademie.

Learning Outcomes

The students who have succeeded in this course;
Advanced networking features, learning,
Improving students' practical experiences,
Enhanced learning area networks

Course Content

This course covers advanced topics of Cisco networking
such as

1) EIGRP,

2) Multi-Area OSPF,

3) Security and WAN Implementation.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) IEEE 802.q Trunking
2) STP, MSTP, RSTP Protocols
3) Inter-vlan routing
4) Implementing EIGRP
5) Configuring EIGRP
6) Multi-Area OSPF
7) Configuring and troubleshooting Multi-Area OSPF
8) BGP Basics and Concepts
9) Configuring BGP
10) Troubleshooting BGP
11) Configuring VPNs(IPSEC, GRE, Tunnel)
12) Multi-layer switch configuration
13) Redundancy Protocols (HSRP, VRRP, GLBP)
14) (HSRP, VRRP, GLBP)
15) Fundementals of MPLS
16) Final Exam

Sources

Course Notes / Textbooks: None-Yok
References: None-Yok

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance 16 % 10
Laboratory 16 % 20
Homework Assignments 5 % 10
Project 1 % 10
Midterms 2 % 20
Final 1 % 30
Total % 100
PERCENTAGE OF SEMESTER WORK % 60
PERCENTAGE OF FINAL WORK % 40
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 3 42
Study Hours Out of Class 12 3 36
Project 1 20 20
Homework Assignments 5 4 20
Midterms 2 2 4
Final 1 2 2
Total Workload 124

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) To have theoretical and practical knowledge and skills in cartoon and animation.
2) To be able to develop research, observation-experience, evaluation skills in the field of cartoon and animation and effectively communicate ideas, convincing actions and emotions using cartoon and animation and performance principles in every direction.
3) Making animated films with various artistic styles and techniques.
4) Designing the cartoon and animation production process using initiative, applying it with creativity and presenting it with personal style.
5) To be a team member in the production process of cartoon and animations, to be able to take responsibility and manage the team members under their responsibility and to lead them.
6) To be able to evaluate cartoon and animations in the framework of their knowledge and skills.
7) To be able to define and manage learning requirements in the field of cartoon and animation.
8) To be able to communicate with related organizations by sharing scientific and artistic works in cartoon and animation and to share information and skills in the field.
9) To monitor developments in the field of cartoon and animation using foreign languages ​​and to communicate with foreign colleagues.
10) To be able to use general information and communication technologies at advanced level with all kinds of technical tools and computer software used in cartoon and animations.
11) Using critical thinking skills and problem solving strategies in all aspects of development and production, effectively communicating ideas, emotions and intentions visually, verbally and in writing, and effectively incorporating technology in the development of cartoon and animation projects.
12) To have sufficient knowledge about ethical values ​​and universal values ​​in the field of cartoon and animation.