CMP4501 Introduction to Artificial Intelligence and Expert SystemsBahçeşehir UniversityDegree Programs CARTOON AND ANIMATIONGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
CARTOON AND ANIMATION
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
CMP4501 Introduction to Artificial Intelligence and Expert Systems Fall
Spring
3 0 3 6
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Dr. Öğr. Üyesi TEVFİK AYTEKİN
Recommended Optional Program Components: None
Course Objectives: The course introduces basics of artificial intelligence. Basic search techniques used for problem solving, fundamentals of knowledge representation and logical formalisms, basic learning algorithms, and fundamentals of expert systems will be introduced.

Learning Outcomes

The students who have succeeded in this course;
I. Be able to formulate a state space description of a problem
II. Be able to select and implement brute-force or heuristic algorithm for a problem.
III. Be able to implement minimax search with alpha-beta pruning.
IV. Be able to compare and evaluate the most common models for knowledge representation.
V. Be able to explain the operation of the resolution technique for theorem proving.
VI.Be able to explain the differences among supervised and unsupervised learning.
VII. Be able to explain the concepts of overfitting, underfitting, bias, and variance.
VIII. Be able to implement some of the basic algorithms for supervised learning and unsupervised learning.
IX. Be able to describe fundamentals of expert systems and evaluate them.

Course Content

Introduction to AI, state spaces and searching, heuristic functions and search, alpha-beta pruning, propositional and first-order predicate logic, propositional and first order inference, unification and resolution, linear regression, logistic regression, neural networks and backpropagation algorithm, Bayes’ rule and naive Bayes algorithm, clustering and k-means algorithm, fundementals of expert systems, software for expert systems.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Introduction to AI
2) State spaces and searching.
3) Heuristic functions and search
4) Decisions in games, alpha-beta pruning.
5) Propositional and first-order predicate logic
6) Propositional and first order inference
7) Unification and resolution
8) Linear Regression
9) Midterm
10) Logistic Regression
11) Neural networks and backpropagation algorithm.
12) Bayes’s rule and naive Bayes algorithm.
13) Clustering and k-means algorithm
14) Fundementals of expert systems.
15) Software for expert systems.

Sources

Course Notes / Textbooks: Russell, S., Norvig, P., Artificial Intelligence: A Modern Approach, (3rd edition), 2009.

Giarratano, J.C., Riley, G.D., Expert Systems: Principles and Programming, (4th edition), 2004.
References: Yok - None

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Quizzes 2 % 10
Project 1 % 20
Midterms 1 % 30
Final 1 % 40
Total % 100
PERCENTAGE OF SEMESTER WORK % 40
PERCENTAGE OF FINAL WORK % 60
Total % 100

ECTS / Workload Table

Activities Number of Activities Workload
Course Hours 14 42
Project 4 20
Homework Assignments 10 20
Quizzes 2 8
Midterms 5 15
Final 5 20
Total Workload 125

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) To have theoretical and practical knowledge and skills in cartoon and animation.
2) To be able to develop research, observation-experience, evaluation skills in the field of cartoon and animation and effectively communicate ideas, convincing actions and emotions using cartoon and animation and performance principles in every direction.
3) Making animated films with various artistic styles and techniques.
4) Designing the cartoon and animation production process using initiative, applying it with creativity and presenting it with personal style.
5) To be a team member in the production process of cartoon and animations, to be able to take responsibility and manage the team members under their responsibility and to lead them.
6) To be able to evaluate cartoon and animations in the framework of their knowledge and skills.
7) To be able to define and manage learning requirements in the field of cartoon and animation.
8) To be able to communicate with related organizations by sharing scientific and artistic works in cartoon and animation and to share information and skills in the field.
9) To monitor developments in the field of cartoon and animation using foreign languages ​​and to communicate with foreign colleagues.
10) To be able to use general information and communication technologies at advanced level with all kinds of technical tools and computer software used in cartoon and animations.
11) Using critical thinking skills and problem solving strategies in all aspects of development and production, effectively communicating ideas, emotions and intentions visually, verbally and in writing, and effectively incorporating technology in the development of cartoon and animation projects.
12) To have sufficient knowledge about ethical values ​​and universal values ​​in the field of cartoon and animation.