CARTOON AND ANIMATION | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
CMP4336 | Introduction to Data Mining | Fall | 3 | 0 | 3 | 6 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | English |
Type of course: | Non-Departmental Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | Face to face |
Course Coordinator : | Dr. Öğr. Üyesi CEMAL OKAN ŞAKAR |
Recommended Optional Program Components: | None |
Course Objectives: | In this course, data mining algorithms and computational paradigms that are used to extract useful knowledge, extract patterns and regularities in databases, and perform prediction and forecasting will be discussed. Supervised and unsupervised learning approaches will be covered with a focus on pattern discovery and cluster analysis. |
The students who have succeeded in this course; 1. Be able to understand Data Gathering and Pre-processing 2. Become familiar with Frequent Item Set Detection 3. Be able to understand Association Rule Mining 4. Be able to understand Classifiers, and their benefits 5. Be able to use Clustering 6. Be able to understand Clustering Evaluation |
1.Introduction to Basic Concepts 2.Data Exploration 3.Classification 4.Clustering 5.Dimensionality Reduction 6.Frequent Item Set Mining 7.Association Rule Mining |
Week | Subject | Related Preparation |
1) | Introduction to Basic Concepts | None |
2) | Data Exploration: Summary Statistics, Visualization, OLAP and Multi-dimensional Data Analysis | None |
3) | Data Pre-Processing, Transformation, Normalization, Standardization | None |
4) | Classification and Regression: Model Selection and Generalization, Decision Trees, Performance Evaluation | None |
5) | Classification: Bayesian Decision Theory, Parametric Classification, Naive Bayes Classifier, Instance-Based Classifiers | |
6) | Classification | None |
6) | Classification and Regression: Artificial Neural Networks, Support Vector Machines | |
7) | Midterm I | Review of all topics covered so far |
8) | Clustering: Partitioning and Hierarchical Algorithms | None |
9) | Clustering: Density-Based Algorithms | |
10) | Cluster Evaluation, Comparing Clusterings | None |
11) | Midterm II | none |
12) | Dimensionality Reduction | none |
13) | Frequent Item Set Mining | none |
14) | Association Rule Mining | none |
Course Notes / Textbooks: | Introduction to Data Mining by Pang-Ning Tan, Michael Steinbach and Vipin Kumar |
References: | Data Mining: Concepts and Techniques, by Jiawei Han, Micheline Kamber and Jian Pei |
Semester Requirements | Number of Activities | Level of Contribution |
Homework Assignments | 2 | % 20 |
Project | 1 | % 20 |
Midterms | 2 | % 20 |
Final | 1 | % 40 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 40 | |
PERCENTAGE OF FINAL WORK | % 60 | |
Total | % 100 |
Activities | Number of Activities | Workload |
Course Hours | 14 | 42 |
Study Hours Out of Class | 16 | 32 |
Project | 5 | 15 |
Homework Assignments | 6 | 12 |
Midterms | 8 | 28 |
Final | 6 | 26 |
Total Workload | 155 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | To have theoretical and practical knowledge and skills in cartoon and animation. | |
2) | To be able to develop research, observation-experience, evaluation skills in the field of cartoon and animation and effectively communicate ideas, convincing actions and emotions using cartoon and animation and performance principles in every direction. | |
3) | Making animated films with various artistic styles and techniques. | |
4) | Designing the cartoon and animation production process using initiative, applying it with creativity and presenting it with personal style. | |
5) | To be a team member in the production process of cartoon and animations, to be able to take responsibility and manage the team members under their responsibility and to lead them. | |
6) | To be able to evaluate cartoon and animations in the framework of their knowledge and skills. | |
7) | To be able to define and manage learning requirements in the field of cartoon and animation. | |
8) | To be able to communicate with related organizations by sharing scientific and artistic works in cartoon and animation and to share information and skills in the field. | |
9) | To monitor developments in the field of cartoon and animation using foreign languages and to communicate with foreign colleagues. | |
10) | To be able to use general information and communication technologies at advanced level with all kinds of technical tools and computer software used in cartoon and animations. | |
11) | Using critical thinking skills and problem solving strategies in all aspects of development and production, effectively communicating ideas, emotions and intentions visually, verbally and in writing, and effectively incorporating technology in the development of cartoon and animation projects. | |
12) | To have sufficient knowledge about ethical values and universal values in the field of cartoon and animation. |