CMP4221 Multimedia Systems and CommunicationsBahçeşehir UniversityDegree Programs CARTOON AND ANIMATIONGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
CARTOON AND ANIMATION
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
CMP4221 Multimedia Systems and Communications Spring 3 0 3 6
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Dr. Öğr. Üyesi ÖVGÜ ÖZTÜRK ERGÜN
Course Lecturer(s): Dr. Öğr. Üyesi ÖVGÜ ÖZTÜRK ERGÜN
Recommended Optional Program Components: None
Course Objectives: This course teaches fundamental topics related to multimedia systems and analysis. A top-down analysis of video processing applications, algorithms, tools, and fundamentals. Applications include digital TV, computer games, cinema special effects, 3D TV, medical imaging, and forensics. Algorithms include motion estimation, filtering and restoration, de-interlacing and enhancement, interpolation and super-resolution, stereo and 3D video processing, coding, and compression standards.

Learning Outcomes

The students who have succeeded in this course;
I. To be able to use fundamental signal processing knowledge to solve problems in multimedia data processing
II. To acquire knowledge about working principles of various media devices and be able to combine them to build larger multi-media systems
III. To practice programming fundamentals for the design and control of digital data processing and apply them to real world problems
IV. To do research on theoretical concepts behind vision, imaging, colors and video by investigating basic processing techniques in detail
V. To evaluate and analyze the mechanism among multimedia devices, their communication principles, to investigate the usage of these devices, hence to analyze the needs of community
VI. To know the basic concepts in major fields of applied engineering ( computer vision, communications, data mining, sensors, human-computer interaction
VII. To know applications of multimedia systems, to face the challenges
and obtain a global view starting from theoretical concepts to big
applications used in our daily life.

Course Content

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Introduction to Multimedia Systems
2) Introduction to Digital Images, Image Formats, Image Transformations
3) Histograms, Normalization
4) Convolution, Image Filtering Techniques
5) Morphological Operations
6) Blob Extraction, Blob Tracking
7) Segmentation
8) Image Features, Extraction and Modeling
9) Introduction to Information Theory and Coding
10) Image and Video Compression Techniques
11) Basics of Computer Networks
12) Image and Video Transmission
13) Image and Video Classification
14) Fundamentals of Big Data and Cloud Computing

Sources

Course Notes / Textbooks: Digital Video Processing, A. Murat Tekalp, PEARSON
Any other books related to subjects each week
References:

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Project 1 % 30
Midterms 1 % 30
Final 1 % 40
Total % 100
PERCENTAGE OF SEMESTER WORK % 30
PERCENTAGE OF FINAL WORK % 70
Total % 100

ECTS / Workload Table

Activities Number of Activities Workload
Course Hours 14 42
Project 8 64
Midterms 1 18
Final 1 36
Total Workload 160

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) To have theoretical and practical knowledge and skills in cartoon and animation.
2) To be able to develop research, observation-experience, evaluation skills in the field of cartoon and animation and effectively communicate ideas, convincing actions and emotions using cartoon and animation and performance principles in every direction.
3) Making animated films with various artistic styles and techniques.
4) Designing the cartoon and animation production process using initiative, applying it with creativity and presenting it with personal style.
5) To be a team member in the production process of cartoon and animations, to be able to take responsibility and manage the team members under their responsibility and to lead them.
6) To be able to evaluate cartoon and animations in the framework of their knowledge and skills.
7) To be able to define and manage learning requirements in the field of cartoon and animation.
8) To be able to communicate with related organizations by sharing scientific and artistic works in cartoon and animation and to share information and skills in the field.
9) To monitor developments in the field of cartoon and animation using foreign languages ​​and to communicate with foreign colleagues.
10) To be able to use general information and communication technologies at advanced level with all kinds of technical tools and computer software used in cartoon and animations.
11) Using critical thinking skills and problem solving strategies in all aspects of development and production, effectively communicating ideas, emotions and intentions visually, verbally and in writing, and effectively incorporating technology in the development of cartoon and animation projects.
12) To have sufficient knowledge about ethical values ​​and universal values ​​in the field of cartoon and animation.