CARTOON AND ANIMATION | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
CMP4221 | Multimedia Systems and Communications | Fall Spring |
3 | 0 | 3 | 6 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | English |
Type of course: | Non-Departmental Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | Face to face |
Course Coordinator : | Dr. Öğr. Üyesi ÖVGÜ ÖZTÜRK ERGÜN |
Course Lecturer(s): |
Dr. Öğr. Üyesi ÖVGÜ ÖZTÜRK ERGÜN |
Recommended Optional Program Components: | None |
Course Objectives: | This course teaches fundamental topics related to multimedia systems and analysis. A top-down analysis of video processing applications, algorithms, tools, and fundamentals. Applications include digital TV, computer games, cinema special effects, 3D TV, medical imaging, and forensics. Algorithms include motion estimation, filtering and restoration, de-interlacing and enhancement, interpolation and super-resolution, stereo and 3D video processing, coding, and compression standards. |
The students who have succeeded in this course; I. To be able to use fundamental signal processing knowledge to solve problems in multimedia data processing II. To acquire knowledge about working principles of various media devices and be able to combine them to build larger multi-media systems III. To practice programming fundamentals for the design and control of digital data processing and apply them to real world problems IV. To do research on theoretical concepts behind vision, imaging, colors and video by investigating basic processing techniques in detail V. To evaluate and analyze the mechanism among multimedia devices, their communication principles, to investigate the usage of these devices, hence to analyze the needs of community VI. To know the basic concepts in major fields of applied engineering ( computer vision, communications, data mining, sensors, human-computer interaction VII. To know applications of multimedia systems, to face the challenges and obtain a global view starting from theoretical concepts to big applications used in our daily life. |
Week | Subject | Related Preparation |
1) | Introduction to Multimedia Systems | |
2) | Introduction to Digital Images, Image Formats, Image Transformations | |
3) | Histograms, Normalization | |
4) | Convolution, Image Filtering Techniques | |
5) | Morphological Operations | |
6) | Blob Extraction, Blob Tracking | |
7) | Segmentation | |
8) | Image Features, Extraction and Modeling | |
9) | Introduction to Information Theory and Coding | |
10) | Image and Video Compression Techniques | |
11) | Basics of Computer Networks | |
12) | Image and Video Transmission | |
13) | Image and Video Classification | |
14) | Fundamentals of Big Data and Cloud Computing |
Course Notes / Textbooks: | Digital Video Processing, A. Murat Tekalp, PEARSON Any other books related to subjects each week |
References: |
Semester Requirements | Number of Activities | Level of Contribution |
Project | 1 | % 30 |
Midterms | 1 | % 30 |
Final | 1 | % 40 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 30 | |
PERCENTAGE OF FINAL WORK | % 70 | |
Total | % 100 |
Activities | Number of Activities | Workload |
Course Hours | 14 | 42 |
Project | 8 | 64 |
Midterms | 1 | 18 |
Final | 1 | 36 |
Total Workload | 160 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | To have theoretical and practical knowledge and skills in cartoon and animation. | |
2) | To be able to develop research, observation-experience, evaluation skills in the field of cartoon and animation and effectively communicate ideas, convincing actions and emotions using cartoon and animation and performance principles in every direction. | |
3) | Making animated films with various artistic styles and techniques. | |
4) | Designing the cartoon and animation production process using initiative, applying it with creativity and presenting it with personal style. | |
5) | To be a team member in the production process of cartoon and animations, to be able to take responsibility and manage the team members under their responsibility and to lead them. | |
6) | To be able to evaluate cartoon and animations in the framework of their knowledge and skills. | |
7) | To be able to define and manage learning requirements in the field of cartoon and animation. | |
8) | To be able to communicate with related organizations by sharing scientific and artistic works in cartoon and animation and to share information and skills in the field. | |
9) | To monitor developments in the field of cartoon and animation using foreign languages and to communicate with foreign colleagues. | |
10) | To be able to use general information and communication technologies at advanced level with all kinds of technical tools and computer software used in cartoon and animations. | |
11) | Using critical thinking skills and problem solving strategies in all aspects of development and production, effectively communicating ideas, emotions and intentions visually, verbally and in writing, and effectively incorporating technology in the development of cartoon and animation projects. | |
12) | To have sufficient knowledge about ethical values and universal values in the field of cartoon and animation. |