CMP3005 Analysis of AlgorithmsBahçeşehir UniversityDegree Programs CARTOON AND ANIMATIONGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
CARTOON AND ANIMATION
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
CMP3005 Analysis of Algorithms Fall
Spring
3 0 3 6
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Dr. Öğr. Üyesi CEMAL OKAN ŞAKAR
Course Lecturer(s): Dr. Öğr. Üyesi TEVFİK AYTEKİN
Prof. Dr. NAFİZ ARICA
Dr. Öğr. Üyesi CEMAL OKAN ŞAKAR
Recommended Optional Program Components: None
Course Objectives: The objective of the course is to introduce the fundamental mathematical tools needed to analyze algorithms, basic algorithm design techniques, advanced data structures, and important algorithms from different problem domains.

Learning Outcomes

The students who have succeeded in this course;
I. Become familiar with some major advanced data structures and algorithms.
II. Become familiar with mathematical tools used in analyzing algorithms.
III. Be able to analyze the asymptotic running time of an (iterative/recursive) algorithm.
IV. Be able to make best/worst/average case analysis of algorithms.
V. Become familiar with important algorithm design paradigms.
VI. Be able to decide which data structure/algorithm among a set of possible choices is best for a particular application.
VII. Be able to recognize and distinguish efficient and inefficient algorithms.
VIII. Be able to design efficient algorithms for new problems using the techniques learned and apply/report these solutions in an intra-discipline project group.

Course Content

Introduction, asymptotic notation, empirical analysis of algorithms, designing algorithms, amortized analysis, brute force algorithms, divide and conquer algorithms, transform and conquer algorithms, space and time trade-offs, dynamic programming, greedy algorithms, advanced data structures, B-trees, Insertion and Deletion from B-trees, graphs and graph algorithms, P, NP, and NP-complete problems.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Introduction, asymptotic notation.
2) Empirical analysis of algorithms, analysis of algorithms, amortized analysis
3) Recurrences, substitution method, recursion-tree method, master method.
4) Brute Force Algorithms
5) Divide and Conquer Algorithms
6) Merge sort, quicksort, randomized quicksort, binary search
7) Transform and Conquer Algorithms: Solving systems of linear equations with Gaussian ination elimination, Balanced Search Trees, Heaps and Heapsort, Horner's Rule and Binary Exponentiation
8) Space and Time Trade-offs: Input Enhancement (Counting based sorting, string matching), Prestructuring (Hashing, Hash functions, open addressing).
9) Midterm
10) Dynamic Programming: Coin-row problem, Knapsack problem, Longest common subsequence.
11) Dynamic Programming: Knapsack problem, Longest common subsequence.
12) Greedy Algorithms: Activity selection, Huffman codes, Prim’s algorithm, Kruskal’s Algorithm
13) Single-source shortest paths: The Bellman-Ford algorithm, Dijkstra's algorithm.
14) P, NP, and NP-complete problems

Sources

Course Notes / Textbooks: Anany Levitin, The Design and Analysis of Algorithms, Pearson International Third Edition.

Cormen, T. H., Leiserson, C. E., Rivest, R. L. and Stein, C., Introduction to Algorithms (3rd Edition), MIT Press, 2009.

Sanjoy Dasgupta , Christos Papadimitriou, Umesh Vazirani, Algorithms, McGraw-Hill Education.
References: Yok - None

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Quizzes 2 % 10
Project 1 % 20
Midterms 1 % 30
Final 1 % 40
Total % 100
PERCENTAGE OF SEMESTER WORK % 40
PERCENTAGE OF FINAL WORK % 60
Total % 100

ECTS / Workload Table

Activities Number of Activities Workload
Course Hours 14 42
Project 7 21
Quizzes 6 12
Midterms 5 28
Final 5 35
Total Workload 138

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) To have theoretical and practical knowledge and skills in cartoon and animation.
2) To be able to develop research, observation-experience, evaluation skills in the field of cartoon and animation and effectively communicate ideas, convincing actions and emotions using cartoon and animation and performance principles in every direction.
3) Making animated films with various artistic styles and techniques.
4) Designing the cartoon and animation production process using initiative, applying it with creativity and presenting it with personal style.
5) To be a team member in the production process of cartoon and animations, to be able to take responsibility and manage the team members under their responsibility and to lead them.
6) To be able to evaluate cartoon and animations in the framework of their knowledge and skills.
7) To be able to define and manage learning requirements in the field of cartoon and animation.
8) To be able to communicate with related organizations by sharing scientific and artistic works in cartoon and animation and to share information and skills in the field.
9) To monitor developments in the field of cartoon and animation using foreign languages ​​and to communicate with foreign colleagues.
10) To be able to use general information and communication technologies at advanced level with all kinds of technical tools and computer software used in cartoon and animations.
11) Using critical thinking skills and problem solving strategies in all aspects of development and production, effectively communicating ideas, emotions and intentions visually, verbally and in writing, and effectively incorporating technology in the development of cartoon and animation projects.
12) To have sufficient knowledge about ethical values ​​and universal values ​​in the field of cartoon and animation.