CMP3001 Operating SystemsBahçeşehir UniversityDegree Programs CARTOON AND ANIMATIONGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
CARTOON AND ANIMATION
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
CMP3001 Operating Systems Fall
Spring
3 0 3 6
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Dr. Öğr. Üyesi TARKAN AYDIN
Course Lecturer(s): Dr. Öğr. Üyesi TARKAN AYDIN
Recommended Optional Program Components: None
Course Objectives: This course is a core course on one of the pillars of computer systems: Operating Systems (OS). The course will make the student appreciate things he takes for granted such as process management, file systems, and so on. It will also help him/her make an entry into the domains of efficient use of OSes and OS design.

Learning Outcomes

The students who have succeeded in this course;
1. Be able to understand importance of Operating System as a resource management tool
2. Become familiar with the mechanics of processes and threads
3. Be able to understand memory management details of OS
4. Be able to understand file systems
5. Be able to use input and output
6. Be able to understand deadlocks, and avoiding deadlocks

Course Content

1.History of Operating Systems, Introduction to Operating Systems
2.Processes and Threads
3.Memory Management
4.File Systems
5.Input Output
6.Deadlocks

Weekly Detailed Course Contents

Week Subject Related Preparation
1) History of Operating Systems, Introduction to Operating Systems None
2) Processes and Threads None
3) Processes and Threads (cont.) None
4) Memory Management None
5) Midterm 1 Study all the topics covered so far
6) Memory Management (cont) None
7) Memory Management (cont) None
8) File Systems (cont) None
9) File Systems None
10) Midterm 2 Study all the topics covered so far
11) Input Output None
12) Input Output (cont) None
13) Deadlocks None
14) Deadlocks None

Sources

Course Notes / Textbooks: Operating System Concepts
Abraham Silberschatz (Author), Peter B. Galvin (Author), Greg Gagne (Author)
References: Andrew S. Tanenbaum, Modern Operating Systems, (3rd Edition), 2007, Prentice Hall

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Quizzes 8 % 20
Project 1 % 10
Midterms 1 % 30
Final 1 % 40
Total % 100
PERCENTAGE OF SEMESTER WORK % 50
PERCENTAGE OF FINAL WORK % 50
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 3 42
Study Hours Out of Class 14 2 28
Project 1 10 10
Quizzes 8 1 8
Midterms 1 25 25
Final 1 35 35
Total Workload 148

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) To have theoretical and practical knowledge and skills in cartoon and animation.
2) To be able to develop research, observation-experience, evaluation skills in the field of cartoon and animation and effectively communicate ideas, convincing actions and emotions using cartoon and animation and performance principles in every direction.
3) Making animated films with various artistic styles and techniques.
4) Designing the cartoon and animation production process using initiative, applying it with creativity and presenting it with personal style.
5) To be a team member in the production process of cartoon and animations, to be able to take responsibility and manage the team members under their responsibility and to lead them.
6) To be able to evaluate cartoon and animations in the framework of their knowledge and skills.
7) To be able to define and manage learning requirements in the field of cartoon and animation.
8) To be able to communicate with related organizations by sharing scientific and artistic works in cartoon and animation and to share information and skills in the field.
9) To monitor developments in the field of cartoon and animation using foreign languages ​​and to communicate with foreign colleagues.
10) To be able to use general information and communication technologies at advanced level with all kinds of technical tools and computer software used in cartoon and animations.
11) Using critical thinking skills and problem solving strategies in all aspects of development and production, effectively communicating ideas, emotions and intentions visually, verbally and in writing, and effectively incorporating technology in the development of cartoon and animation projects.
12) To have sufficient knowledge about ethical values ​​and universal values ​​in the field of cartoon and animation.