CMP1401 Introduction to Programming (C)Bahçeşehir UniversityDegree Programs CARTOON AND ANIMATIONGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
CARTOON AND ANIMATION
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
CMP1401 Introduction to Programming (C) Fall 2 2 3 6
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Dr. Öğr. Üyesi GÖRKEM KAR
Course Lecturer(s): RA ÇİĞDEM ERİŞ
Dr. Öğr. Üyesi TARKAN AYDIN
Dr. Öğr. Üyesi ERKUT ARICAN
Dr. Öğr. Üyesi CEMAL OKAN ŞAKAR
Dr. UTKU GÜLEN
Dr. Öğr. Üyesi ÖVGÜ ÖZTÜRK ERGÜN
Prof. Dr. NAFİZ ARICA
Recommended Optional Program Components: None
Course Objectives: The course aims to teach the syntax and use of major constructs of the C language. Fundamental programming concepts will be discussed and students will gain hands-on experience to develop their programming and algorithmic thinking skills.

Learning Outcomes

The students who have succeeded in this course;
I. An ability to design elementary computer algorithms.
II. An ability to develop code following the principles of C programming language.
III. An ability to use various types of selection contructs in a C program
IV. An ability to use repetition constructs in a C program.
V. An ability to use simple data structures like arrays in a C program.
VI. An ability to define and correctly call functions in a C program

Course Content

Introduction, printf, scanf, variables, operators, constants, data types, assignment, type conversions, type casting, post/pre-increment/decrement, if, nested if, logical operators, switch, while, for, do-while loops, nested loops, break, continue, functions, scope, macro-substitution, pointers, variable parameters, arrays, passing arrays to functions, sorting and binary search, File I/O, strings, multi-dimensional arrays, structures.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Introduction, printf, scanf, variables, operators, constants
2) Data types, assignment, type conversions, type casting, post/pre-increment/decrement
3) If, nested if, logical operators, switch
4) While, for, do-while loops
5) Nested loops, break, continue
6) Functions, scope, macro-substitution
7) Pointers, variable parameters
8) Arrays, passing arrays to functions
9) Sorting and binary search
10) File I/O
11) Strings
12) Multi-dimensional arrays
13) Structures
14) Review
15) Final
16) Final

Sources

Course Notes / Textbooks: C How to Program, 6/E, Paul Deitel Harvey M. Deitel, Prentice Hall, 2009


References: The C Programming Language, Brian W. Kernighan, Dennis M. Ritchie, Prentice Hall

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Laboratory 12 % 25
Midterms 1 % 35
Final 1 % 40
Total % 100
PERCENTAGE OF SEMESTER WORK % 60
PERCENTAGE OF FINAL WORK % 40
Total % 100

ECTS / Workload Table

Activities Number of Activities Workload
Course Hours 14 28
Laboratory 14 28
Study Hours Out of Class 15 79
Midterms 1 2
Final 1 2
Total Workload 139

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) To have theoretical and practical knowledge and skills in cartoon and animation.
2) To be able to develop research, observation-experience, evaluation skills in the field of cartoon and animation and effectively communicate ideas, convincing actions and emotions using cartoon and animation and performance principles in every direction.
3) Making animated films with various artistic styles and techniques.
4) Designing the cartoon and animation production process using initiative, applying it with creativity and presenting it with personal style.
5) To be a team member in the production process of cartoon and animations, to be able to take responsibility and manage the team members under their responsibility and to lead them.
6) To be able to evaluate cartoon and animations in the framework of their knowledge and skills.
7) To be able to define and manage learning requirements in the field of cartoon and animation.
8) To be able to communicate with related organizations by sharing scientific and artistic works in cartoon and animation and to share information and skills in the field.
9) To monitor developments in the field of cartoon and animation using foreign languages ​​and to communicate with foreign colleagues.
10) To be able to use general information and communication technologies at advanced level with all kinds of technical tools and computer software used in cartoon and animations.
11) Using critical thinking skills and problem solving strategies in all aspects of development and production, effectively communicating ideas, emotions and intentions visually, verbally and in writing, and effectively incorporating technology in the development of cartoon and animation projects.
12) To have sufficient knowledge about ethical values ​​and universal values ​​in the field of cartoon and animation.