CARTOON AND ANIMATION | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
CMP1001 | Introduction to Programming (C++) | Spring | 2 | 2 | 3 | 6 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | English |
Type of course: | Non-Departmental Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | Face to face |
Course Coordinator : | MEHMET ŞÜKRÜ KURAN |
Course Lecturer(s): |
Dr. Öğr. Üyesi CEMAL OKAN ŞAKAR Dr. UTKU GÜLEN RA ÇİĞDEM ERİŞ Dr. Öğr. Üyesi TARKAN AYDIN Dr. Öğr. Üyesi ERKUT ARICAN Dr. Öğr. Üyesi ÖVGÜ ÖZTÜRK ERGÜN Dr. Öğr. Üyesi ÖZGÜR ERKUT ŞAHİN Dr. Öğr. Üyesi ECE GELAL SOYAK |
Recommended Optional Program Components: | None...... |
Course Objectives: | This course aims to provide an overview of programming concepts, design and an introduction to coding using the C++ language. The course has a focus on creating working computer programs in C++. This course will address fundamental concepts of analysis, design, code development, and testing. |
The students who have succeeded in this course; I. Identifying the components of a computer system II. Defining and analyzing the problem, finding a logical sequence of precise steps, developing algorithms III. Having knowledge of the fundamental programming concepts IV. Developing computer programs with C++ V. Understanding the basics of structured programming VI. Gaining hands-on experience to develop object oriented thinking VII. Becoming familiar with some major data structures and algorithms VIII. Becoming familiar with advanced programming concepts of C++ |
An Introduction to Important Concepts of Computer System (Computer Components, Software, Operating System, File System, Programming Languages, Compilers) Problem Solving (Algorithms, Pseudocode, Flow-chart), Algorithm Design Primitive Data Types, Constants, Variables, Identifiers, Named Constants, Arithmetic Operations Relational and Logical Operators, Conditional Statements ('If' Selection Structures, 'Switch Case' Blocks) Repetition Structures (Do/While Repetition Structure, the for repetition structure), break and continue statements Repetition Structures (Do/While Repetition Structure, the for repetition structure), break and continue statements Functions, Recursion, Function Overloading Strings, String functions Arrays Multi-Dimensional Arrays Sorting, Seaching arrays Pointers Pass By Reference with Pointers, Arrays of Pointers, |
Week | Subject | Related Preparation |
1) | An Introduction to Important Concepts of Computer Systems (Computer Components, Software, Operating System, File System, Programming Languages, Compilers) | Reading about important concepts of computer systems from textbook |
2) | Problem Solving (Algorithms, Pseudocode, Flow-chart), Algorithm Design | Having knowledge about algorithm design techniques from the course book and other sources |
3) | Primitive Data Types, Constants, Variables, Identifiers, Named Constants, Arithmetic Operations | Designing sample programs using the pseudo-code and flowchart algorithm design techniques Reading the sections of the text book about Primitive Data Types, Constants, Variables, Named Constants, Arithmetic Operations |
4) | Quiz, Relational and Logical Operators, Conditional Statements | Writing simple C++ programs |
5) | Do/While Repetition Structures | Developing programs that contains relational and logical operators Reading the related parts of the course book and reference sources with loops |
6) | For repetition structures, break and continue statements | Writing the pseudo-codes, drawing flowcharts and writing C++ codes of sample programs |
7) | Quiz, Functions, Recursion, Inline functions, Function Overloading | Having knowledge about modular programming from course book and reference sources |
8) | Arrays in C++ | Developing sample C++ programs with functions |
9) | Strings, String functions | Reading the related sections of the course book and reference sources with strings and built-in string functions |
11) | Multi-dimensional arrays | Developing sample C++ programs related with arrays |
12) | Quiz, Sorting Arrays, searching in Arrays | Writing sample programs about strings, using built-in string functions in C++ programs |
13) | Pointers | Developing C++ programs that include array sorting and searching algorithms Reading the related topics of course book and reference sources with pointers |
14) | Pass by Reference to Functions with Pointers, Function Pointers | Developing C++ programs about pointers |
Course Notes / Textbooks: | Paul J. Deitel, Harvey M. Deitel, C++ How to Program, 7th Ed., Pearson Bjarne Stroustrup, The C++ Programming Language, 3rd Ed., Addison-Wesley. Bjarne Stroustrup, Programming Principles and Practice Using C++, 1st Ed., Addison-Wesley. Walter Savitch, Problem Solving with C++, 7th Ed., Addison-Wesley Andrei Alexandrescu, Herb Sutter, C++ Design and Coding Standards: Rules and Guidelines for Writing Programs, 1st Ed., Addison-Wesley. |
References: | http://www.cplusplus.com/doc/tutorial/ http://www.cprogramming.com/ |
Semester Requirements | Number of Activities | Level of Contribution |
Quizzes | 4 | % 25 |
Midterms | 1 | % 35 |
Final | 1 | % 40 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 60 | |
PERCENTAGE OF FINAL WORK | % 40 | |
Total | % 100 |
Activities | Number of Activities | Workload |
Course Hours | 14 | 28 |
Laboratory | 14 | 28 |
Quizzes | 6 | 12 |
Midterms | 6 | 22 |
Final | 6 | 26 |
Total Workload | 116 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | To have theoretical and practical knowledge and skills in cartoon and animation. | |
2) | To be able to develop research, observation-experience, evaluation skills in the field of cartoon and animation and effectively communicate ideas, convincing actions and emotions using cartoon and animation and performance principles in every direction. | |
3) | Making animated films with various artistic styles and techniques. | |
4) | Designing the cartoon and animation production process using initiative, applying it with creativity and presenting it with personal style. | |
5) | To be a team member in the production process of cartoon and animations, to be able to take responsibility and manage the team members under their responsibility and to lead them. | |
6) | To be able to evaluate cartoon and animations in the framework of their knowledge and skills. | |
7) | To be able to define and manage learning requirements in the field of cartoon and animation. | |
8) | To be able to communicate with related organizations by sharing scientific and artistic works in cartoon and animation and to share information and skills in the field. | |
9) | To monitor developments in the field of cartoon and animation using foreign languages and to communicate with foreign colleagues. | |
10) | To be able to use general information and communication technologies at advanced level with all kinds of technical tools and computer software used in cartoon and animations. | |
11) | Using critical thinking skills and problem solving strategies in all aspects of development and production, effectively communicating ideas, emotions and intentions visually, verbally and in writing, and effectively incorporating technology in the development of cartoon and animation projects. | |
12) | To have sufficient knowledge about ethical values and universal values in the field of cartoon and animation. |