CARTOON AND ANIMATION | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
NMD3104 | Communication, New Media and Society | Spring | 3 | 0 | 3 | 5 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | English |
Type of course: | Non-Departmental Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | Face to face |
Course Coordinator : | Dr. Öğr. Üyesi TİRŞE ERBAYSAL FİLİBELİ |
Course Lecturer(s): |
Dr. Öğr. Üyesi AYBERK CAN ERTUNA |
Recommended Optional Program Components: | None. |
Course Objectives: | This course is designed to introduce the students both the classical and contemporary arguments about construction of reality in traditional and new media and equip them with theoretical means to challenge various ways of information disorder. |
The students who have succeeded in this course; The students who have succeeded in this course; - Will have an understanding about the critical perspectives on construction of reality in traditional media. - Will learn about opportunities and limits of social media tools. - Will learn about the recent discussions about concepts such as 'information disorder' and 'fake news'. - Will be able to critically analyse (new) media content. |
Yeni medya teknolojileri haber ve eğlence tüketim alışkanlıklarını çok hızlı değiştirecek bir şekilde gelişmeye devam etmektedir. Medya üretim ve tüketim pratiklerinin birbirine yaklaşması pasif tüketicinin yerini hem üreten hem tüketen 'üretketici'ye bırakmasına sebep oldu. Dolayısıyla yaşadığımız bu çağda, doğruluk, mahremiyet, sorumluluk gibi temel ilkelere bağlı kalma sözü veren geleneksel medya kuruluşlarının bilgi paylaşımı pratikleri birçok üretketici tarafından sorgulanıyor. Ancak, bilgi kirliliği yalnızca bu ağ toplumunun yarattığı durum neticesinde ortaya çıkan bir sonuç olmaktan öte hükümetlerden muhalif hareketlere kadar birçok farklı muhatabının olduğu bir düzensizlik durumu. Bu derste öğrenciler, yeni medya alanındaki bütün bu meseleleri teorik tartışmalarla güçlendirerek analiz edip tartışacak. |
Week | Subject | Related Preparation |
1) | Introduction and Overview of the Course | |
2) | News, truth and post-truth | |
3) | Making news: Critical analysis | |
4) | TV Journalism and 24-hour news cycle (National and international scale) | |
5) | Critical analysis of social media | |
6) | Social media and the future of journalism | |
7) | Social media and politics | |
8) | Social media and politics | |
9) | Social media and politics | |
10) | Post-truth era | |
11) | Social media age | |
12) | Project paper presentations & discussion | |
13) | Project paper presentations & discussion | |
14) | Final review of the term |
Course Notes / Textbooks: | - The New Media Monopoly : Ben Bagdikian - Hakikat Sonrası Çağ : Ralph Keyes - Making News: Gaye Tuchman - Manufacturing Consent: Edward Herman / Noam Chomsky - On Television: Pierre Bourdieu - Media on the Move: Daya Kishan Thussu - Big Data (in Social Media): Christian Fuchs - The Power and Political Economy of Social Media (in Social Media) Christian Fuchs - Summarizing the Logic and Operations of Surveillance Capitalism: Shoshana Zuboff - New Media and Changing Perceptions of surveillance: A. Albrechtslund Politics 2.0: Social Media Campaigning: J. Baldwin – Philippi - Nationalism on the social media (C. Fuchs) Cambridge Analytica, IRS scandals - Social Media and New Protest Movements: T. Poell & J. v. Dijck - Challenges of filter bubbles and echochambers: C. Wardle, H. Derakhshan - Social Media Marketing: M. Serazio & B.E. Duffy - Self Representation in Social Media : J. W. Rettberg |
References: | - Wag the Dog – Barry Levinson - The loudest voice (ep. 1-2) - Film: The Great Hack |
Semester Requirements | Number of Activities | Level of Contribution |
Attendance | 14 | % 10 |
Midterms | 1 | % 40 |
Final | 1 | % 50 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 50 | |
PERCENTAGE OF FINAL WORK | % 50 | |
Total | % 100 |
Activities | Number of Activities | Duration (Hours) | Workload |
Course Hours | 14 | 3 | 42 |
Study Hours Out of Class | 14 | 5 | 70 |
Midterms | 1 | 3 | 3 |
Final | 1 | 3 | 3 |
Total Workload | 118 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | To have theoretical and practical knowledge and skills in cartoon and animation. | |
2) | To be able to develop research, observation-experience, evaluation skills in the field of cartoon and animation and effectively communicate ideas, convincing actions and emotions using cartoon and animation and performance principles in every direction. | |
3) | Making animated films with various artistic styles and techniques. | |
4) | Designing the cartoon and animation production process using initiative, applying it with creativity and presenting it with personal style. | |
5) | To be a team member in the production process of cartoon and animations, to be able to take responsibility and manage the team members under their responsibility and to lead them. | |
6) | To be able to evaluate cartoon and animations in the framework of their knowledge and skills. | |
7) | To be able to define and manage learning requirements in the field of cartoon and animation. | |
8) | To be able to communicate with related organizations by sharing scientific and artistic works in cartoon and animation and to share information and skills in the field. | |
9) | To monitor developments in the field of cartoon and animation using foreign languages and to communicate with foreign colleagues. | |
10) | To be able to use general information and communication technologies at advanced level with all kinds of technical tools and computer software used in cartoon and animations. | |
11) | Using critical thinking skills and problem solving strategies in all aspects of development and production, effectively communicating ideas, emotions and intentions visually, verbally and in writing, and effectively incorporating technology in the development of cartoon and animation projects. | |
12) | To have sufficient knowledge about ethical values and universal values in the field of cartoon and animation. |