NMD3102 Globalization and Media Bahçeşehir UniversityDegree Programs CARTOON AND ANIMATIONGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
CARTOON AND ANIMATION
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
NMD3102 Globalization and Media Fall 3 0 3 5
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Dr. Öğr. Üyesi TİRŞE ERBAYSAL FİLİBELİ
Course Lecturer(s): Prof. Dr. HASAN KEMAL SUHER
Recommended Optional Program Components: None.
Course Objectives: This course aims to focus on the concepts of globalization, communication and journalism from a theoretical perspective. It also analyzes the transformation of global media and communication in terms of new technologies and new media.

Learning Outcomes

The students who have succeeded in this course;
- will be able to identify the impact of globalization and new technologies on the production of news,
- will grasp the global changes and their effects and develop skills on news making concerning them.
- will have an in-depth knowledge of the dynamics of news production on global news networks such as CNN; BBC, Reuters
- will gain practical skills in writing news in an international format and style,

Course Content

This module is intended to provide a firm theoretical and empirical foundation for understanding global communication and the production of international news.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Introduction to the course
2) What is Globalization?
3) Globalization and the Notions of Time & Space
4) Understanding the Bond Between Media and Globalism
5) Culture and Cultural Imperialism
6) Post-truth & Informational Sphere (Echo Chambers, Filter Bubbles etc.)
7) Midterm Exam
8) Practice: examining news
9) Post-truth & Populism
10) Big Data & Data Mining
11) Post-truth & populism
12) Big Data & Data Mining
13) Consumer Society
14) General Review

Sources

Course Notes / Textbooks: "Theories of Globalization", William I. Robinson
"Time and Space Reunited", Zygmunt Bauman
"Media and Globalization", Douglas Kellner &Clayton Pierce
"Consumer Society", Jean Baudrillard

References: "Theories of Globalization", William I. Robinson
"Time and Space Reunited", Zygmunt Bauman
"Media and Globalization", Douglas Kellner &Clayton Pierce
"Consumer Society", Jean Baudrillard

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance 13 % 10
Presentation 1 % 10
Midterms 1 % 35
Final 1 % 45
Total % 100
PERCENTAGE OF SEMESTER WORK % 55
PERCENTAGE OF FINAL WORK % 45
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 3 42
Study Hours Out of Class 14 5 70
Presentations / Seminar 1 3 3
Midterms 1 3 3
Final 1 3 3
Total Workload 121

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) To have theoretical and practical knowledge and skills in cartoon and animation.
2) To be able to develop research, observation-experience, evaluation skills in the field of cartoon and animation and effectively communicate ideas, convincing actions and emotions using cartoon and animation and performance principles in every direction.
3) Making animated films with various artistic styles and techniques.
4) Designing the cartoon and animation production process using initiative, applying it with creativity and presenting it with personal style.
5) To be a team member in the production process of cartoon and animations, to be able to take responsibility and manage the team members under their responsibility and to lead them.
6) To be able to evaluate cartoon and animations in the framework of their knowledge and skills.
7) To be able to define and manage learning requirements in the field of cartoon and animation.
8) To be able to communicate with related organizations by sharing scientific and artistic works in cartoon and animation and to share information and skills in the field.
9) To monitor developments in the field of cartoon and animation using foreign languages ​​and to communicate with foreign colleagues.
10) To be able to use general information and communication technologies at advanced level with all kinds of technical tools and computer software used in cartoon and animations.
11) Using critical thinking skills and problem solving strategies in all aspects of development and production, effectively communicating ideas, emotions and intentions visually, verbally and in writing, and effectively incorporating technology in the development of cartoon and animation projects.
12) To have sufficient knowledge about ethical values ​​and universal values ​​in the field of cartoon and animation.