NMD4105 Media Production TechniquesBahçeşehir UniversityDegree Programs CARTOON AND ANIMATIONGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
CARTOON AND ANIMATION
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
NMD4105 Media Production Techniques Spring 2 2 3 5
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Dr. Öğr. Üyesi SİNAN AŞÇI
Recommended Optional Program Components: None
Course Objectives: The main aim of the course is to give the essential production techniques for print, radio, television and online brodcasting.

Learning Outcomes

The students who have succeeded in this course;
Students who successfully complete this course:
1. Will make progress in understanding and comprehending the visual world.
2. Will be able to gain and develop technical skills in developing visual projects.
3. will be able to initiate, develop and present photography and video projects
4. Will be able to create a personal portfolio.
5. Will be able to share and discuss personal projects with multimedia applications.

Course Content

This course introduces to the basics of image capture using stills and video production technologies. Students will learn photographic techniques, from recording initial assets to editing, digitization, compression and storage. Students also will develop your skills in mediatic storytelling and study examples of promotion and campaigning with social media.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Introduction to the course
2) Photography techniques
3) Being a photographer and videographer
4) What is happening in our immediate environment? What is a visual summary of this?
5) Thinking visually
6) Working as a team
7) Creative thinking
8) Telling visual stories
9) Thinking, production, critic and presentation
10) Find a subject, make a production, need a critic and make a presentation
11) Multimedia applications
12) Where are the differences between editorial work and commercial work in media production?
13) Creative presentation techniques
14) Review of the course

Sources

Course Notes / Textbooks: Reading materials will be given on weekly basis.
References: Yazılı ders notları dönem boyunca verilecektir.

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance 1 % 20
Midterms 1 % 30
Final 1 % 50
Total % 100
PERCENTAGE OF SEMESTER WORK % 50
PERCENTAGE OF FINAL WORK % 50
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 2 28
Application 14 2 28
Study Hours Out of Class 14 5 70
Midterms 1 5 5
Final 1 5 5
Total Workload 136

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) To have theoretical and practical knowledge and skills in cartoon and animation.
2) To be able to develop research, observation-experience, evaluation skills in the field of cartoon and animation and effectively communicate ideas, convincing actions and emotions using cartoon and animation and performance principles in every direction.
3) Making animated films with various artistic styles and techniques.
4) Designing the cartoon and animation production process using initiative, applying it with creativity and presenting it with personal style.
5) To be a team member in the production process of cartoon and animations, to be able to take responsibility and manage the team members under their responsibility and to lead them.
6) To be able to evaluate cartoon and animations in the framework of their knowledge and skills.
7) To be able to define and manage learning requirements in the field of cartoon and animation.
8) To be able to communicate with related organizations by sharing scientific and artistic works in cartoon and animation and to share information and skills in the field.
9) To monitor developments in the field of cartoon and animation using foreign languages ​​and to communicate with foreign colleagues.
10) To be able to use general information and communication technologies at advanced level with all kinds of technical tools and computer software used in cartoon and animations.
11) Using critical thinking skills and problem solving strategies in all aspects of development and production, effectively communicating ideas, emotions and intentions visually, verbally and in writing, and effectively incorporating technology in the development of cartoon and animation projects.
12) To have sufficient knowledge about ethical values ​​and universal values ​​in the field of cartoon and animation.