EEE5601 Digital CommunicationBahçeşehir UniversityDegree Programs CARTOON AND ANIMATIONGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
CARTOON AND ANIMATION
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
EEE5601 Digital Communication Spring 3 0 3 12
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Assoc. Prof. SAEID KARAMZADEH
Recommended Optional Program Components: None
Course Objectives: AWGN kanal için bazı modülasyon/demodülasyon tekniklerini, temel sezim kuramını ve performans analizinin metodlarını detaylarıyla anlamak.

Learning Outcomes

The students who have succeeded in this course;
1. Describe digital communications,

2. Explain signal space representation,

3. Describe digital modulation schemes,

4. Gain knowledge noise calculations,

5. Understand single-user detection theory.

Course Content

This course starts with reviewing concepts of sampling, quantization and encoding. Then, it moves to source and channel coding, signal space representation, and digital modulation schemes. Upon visiting digital demodulation schemes, performance analysis of different schemes are carried out. In the second half of the course, basic estimation and detection techniques are introduced. Finally, the course ends with fading channel analysis.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) General model for a digital communication system
2) Source and channel coding
3) Signal Space Representation
4) Digital modulation schemes, M-QAM
5) Performance considerations, Bandwidth considerations, Practical considerations
6) (Phase) noncoherent detection principles
7) Differential detection, System constraints and trade-offs
8) Comparison and discussion of previously mentioned methods. Midterm exam.
9) General Concepts of Detection Theory, Bayesian Decision Theory
10) The Likelihood Ratio Test and Its applications
11) Optimal binary detection for the Gaussian vector channel
12) Optimal detection for M-ary hypothesis tests
13) BER calculations
14) Introduction to fading channels

Sources

Course Notes / Textbooks: Proakis, Digital Communications, Fourth Edition, McGraw Hill
References:

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Project 1 % 30
Midterms 1 % 30
Final 1 % 40
Total % 100
PERCENTAGE OF SEMESTER WORK % 30
PERCENTAGE OF FINAL WORK % 70
Total % 100

ECTS / Workload Table

Activities Number of Activities Workload
Course Hours 14 42
Project 4 50
Midterms 9 60
Final 4 48
Total Workload 200

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) To have theoretical and practical knowledge and skills in cartoon and animation.
2) To be able to develop research, observation-experience, evaluation skills in the field of cartoon and animation and effectively communicate ideas, convincing actions and emotions using cartoon and animation and performance principles in every direction.
3) Making animated films with various artistic styles and techniques.
4) Designing the cartoon and animation production process using initiative, applying it with creativity and presenting it with personal style.
5) To be a team member in the production process of cartoon and animations, to be able to take responsibility and manage the team members under their responsibility and to lead them.
6) To be able to evaluate cartoon and animations in the framework of their knowledge and skills.
7) To be able to define and manage learning requirements in the field of cartoon and animation.
8) To be able to communicate with related organizations by sharing scientific and artistic works in cartoon and animation and to share information and skills in the field.
9) To monitor developments in the field of cartoon and animation using foreign languages ​​and to communicate with foreign colleagues.
10) To be able to use general information and communication technologies at advanced level with all kinds of technical tools and computer software used in cartoon and animations.
11) Using critical thinking skills and problem solving strategies in all aspects of development and production, effectively communicating ideas, emotions and intentions visually, verbally and in writing, and effectively incorporating technology in the development of cartoon and animation projects.
12) To have sufficient knowledge about ethical values ​​and universal values ​​in the field of cartoon and animation.