VCD4142 Digital CompositingBahçeşehir UniversityDegree Programs CARTOON AND ANIMATIONGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
CARTOON AND ANIMATION
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
VCD4142 Digital Compositing Fall 2 2 3 5
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Dr. Öğr. Üyesi İPEK TORUN
Recommended Optional Program Components: none
Course Objectives: The main objective of this course is to transfer the information on the digital compositing projects by examples to students, which is one of the main fields in visual effects and animation in tv and cinema. Also it focuses on making students gain artistic and technical experience on the field by given application projects in order to make a base to be able to handle digital compositing projects for any kind of post-grad professional work in cinema or tv.

Learning Outcomes

The students who have succeeded in this course;
1) Recognize the categories of digital compositing.
2) Analyze the national and global examples of the area.
3) Define the digital compositing workflow.
4) Display technical skills for visual effects and digital compositing.
5) Execute the steps for digital compositing workflow.
6) Execute preliminary visual effects and compositing projects for TV and cinema

Course Content

This course covers subjects on the various techniques on compositing and altering moving image as well as application examples, classworks and projects. The necessary software skills to make these applications are presented to the students on a weekly basis.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Detailed information about lessons, program and calendar.
2) Digital compositing categories. What's going in Turkey and the World. Adobe After Effects as a compositing tool.
3) Digital Compositing workflow. Terms of set extension, matte painting, motion control, original plate, principal photography versus digital cinematography. Rotoscoping, tracking, matchmoving, chroma keying tools in After Effects.
4) Preparing materials for a painless workflow. Different approaches to similar shots. Adobe After Effects: Basic compositing tools of After Effects. Photoshop - AE intercourse.
5) Sky Replacement Çalıştayı
Adobe After Effects: Chroma Key, BlueBox-Greenbox, Alpha-Luma matte, garbage matte, travelling matte.
6) Basic Matte painting workshop. Adobe After Effects: Rotoscoping.
7) Advanced matte painting workshop. Adobe After Effects: Stablizing, motion tracking.
8) Basic rotoscoping workshop. Adobe After Effects: 3d camera and 3d layers.
9) Advanced rotoscoping workshop. Adobe After Effects: 3d camera, multipass render, z-buffer.
10) Chroma keying workshop. Adobe After Effects: Primary & secondary color correction, animating filters, optical effects.
11) Motion tracking & matchmoving workshop. Adobe After Effects: Corner pin, perspective distortion.
12) Final Project workshop 1
13) Final Project workshop 2
14) Final Project workshop 3

Sources

Course Notes / Textbooks: The course notes will be given weekly.
References: 1) The Art & Science of Digital Compositing, Ron Brinkmann, May, 1999, ISBN-10: 0121339602, ISBN-13: 978-0121339609
2) The Invisible Art, Mark Cotta Vaz, Nov 2002, ISBN-10: 0811831361, ISBN-13: 978-0811831369
3) www.vfxworld.com
4) www.fxguide.com www.creativecow.net

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance 14 % 10
Project 1 % 50
Final 1 % 40
Total % 100
PERCENTAGE OF SEMESTER WORK % 10
PERCENTAGE OF FINAL WORK % 90
Total % 100

ECTS / Workload Table

Activities Number of Activities Workload
Course Hours 14 42
Project 14 42
Homework Assignments 14 42
Final 1 3
Total Workload 129

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) To have theoretical and practical knowledge and skills in cartoon and animation.
2) To be able to develop research, observation-experience, evaluation skills in the field of cartoon and animation and effectively communicate ideas, convincing actions and emotions using cartoon and animation and performance principles in every direction.
3) Making animated films with various artistic styles and techniques.
4) Designing the cartoon and animation production process using initiative, applying it with creativity and presenting it with personal style.
5) To be a team member in the production process of cartoon and animations, to be able to take responsibility and manage the team members under their responsibility and to lead them.
6) To be able to evaluate cartoon and animations in the framework of their knowledge and skills.
7) To be able to define and manage learning requirements in the field of cartoon and animation.
8) To be able to communicate with related organizations by sharing scientific and artistic works in cartoon and animation and to share information and skills in the field.
9) To monitor developments in the field of cartoon and animation using foreign languages ​​and to communicate with foreign colleagues.
10) To be able to use general information and communication technologies at advanced level with all kinds of technical tools and computer software used in cartoon and animations.
11) Using critical thinking skills and problem solving strategies in all aspects of development and production, effectively communicating ideas, emotions and intentions visually, verbally and in writing, and effectively incorporating technology in the development of cartoon and animation projects.
12) To have sufficient knowledge about ethical values ​​and universal values ​​in the field of cartoon and animation.