DIGITAL GAME DESIGN | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
LAW3007 | Drafting Contracts I | Spring | 0 | 2 | 1 | 4 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | English |
Type of course: | Non-Departmental Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | E-Learning |
Course Coordinator : | Prof. Dr. ZAFER KAHRAMAN |
Recommended Optional Program Components: | None |
Course Objectives: | This course provides an in-depth exploration of the principles and practices of contract drafting. Students will learn how to create clear, concise, and enforceable contracts through a combination of theoretical instruction and practical exercises. Emphasis will be placed on understanding legal requirements, addressing potential issues, and mastering the language of contracts. |
The students who have succeeded in this course; Students who successfully complete this course will: 1. Understand the fundamental principles of contract law. 2. Develop skills to draft clear and enforceable contracts. 3. Learn to identify and address common contractual issues. 4. Gain proficiency in using standard contractual clauses. 5. Enhance ability to review and revise existing contracts. |
1. Overview/Translating the Business Deal into Contract Concepts 2. The Building Blocks of Contracts: The Seven Contract Concepts (1): Representations & Warranties, Covenants and Rights 3. The Building Blocks of Contracts: The Seven Contract Concepts (2): Conditions, Discretionary Authority, and Declarations 4. Drafting a Contract’s Parts (Overview) 5. Introductory Provisions & Definitions 6. Action Sections & Closing-Related Provisions 7. Endgame, Boilerplate Provisions & Signatures 8. Midterm 9. Drafting Termination & Renewal Clauses, Handling Disputes 10. Drafting Confidentiality Agreements, Non-Disclosure Agreements (NDAs) 11. Drafting Force Majeure & Hardship Clauses 12. Drafting Indemnity, Limitation of Liability & Risk Allocation Clauses 13. Vitiating Factors & Remedies for breach of contract 14. Dispute Resolution Mechanisms |
Week | Subject | Related Preparation |
1) | Overview/Translating the Business Deal into Contract Concepts | |
2) | The Building Blocks of Contracts: The Seven Contract Concepts (1): Representations & Warranties, Covenants and Rights | |
3) | The Building Blocks of Contracts: The Seven Contract Concepts (2): Conditions, Discretionary Authority, and Declarations | |
4) | Drafting a Contract’s Parts (Overview) | |
5) | Introductory Provisions & Definitions | |
6) | Action Sections & Closing-Related Provisions | |
7) | Endgame, Boilerplate Provisions & Signatures | |
8) | Midterm | |
9) | Drafting Termination & Renewal Clauses, Handling Disputes | |
10) | Drafting Confidentiality Agreements, Non-Disclosure Agreements (NDAs) | |
11) | Drafting Force Majeure & Hardship Clauses | |
12) | Drafting Indemnity, Limitation of Liability & Risk Allocation Clauses | |
13) | Vitiating Factors & Remedies for breach of contract | |
14) | Dispute Resolution Mechanisms |
Course Notes / Textbooks: | Ders notları derste öğrencilere verilecektir. |
References: |
Semester Requirements | Number of Activities | Level of Contribution |
Midterms | 1 | % 40 |
Final | 1 | % 60 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 40 | |
PERCENTAGE OF FINAL WORK | % 60 | |
Total | % 100 |
Activities | Number of Activities | Workload |
Course Hours | 13 | 26 |
Study Hours Out of Class | 13 | 78 |
Midterms | 1 | 2 |
Final | 1 | 2 |
Total Workload | 108 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. | |
2) | Analyze, synthesize, and evaluate information and ideas from various perspectives. | |
3) | Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. | |
4) | Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. | |
5) | Understand the technology and computational principles involved in developing games and master the use of game engines. | |
6) | Understand the process of creation and use of 2D and 3D assets and animation for video games. | |
7) | Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. | |
8) | Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. | |
9) | Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. | |
10) | Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. | |
11) | Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. | |
12) | Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |