COMMUNICATION DESIGN | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
VCD1026 | Computer for Artistic and Communicative Purposes | Spring | 2 | 2 | 3 | 5 |
Language of instruction: | English |
Type of course: | Must Course |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | Face to face |
Course Coordinator : | Dr. Öğr. Üyesi İPEK TORUN |
Course Lecturer(s): |
Instructor MURAT DEMİR |
Recommended Optional Program Components: | None |
Course Objectives: | Course is focused on the practical use of computer technologies in the field of visual communication design. Students will acquire skills on using computer for visual design purposes through understanding the major functions of related applications and applying the functions for creating visual communication design products. The visual design communication concepts and products of visual design will be mentioned concomitant to technologies, to give students a broader understanding of the field out of the limitations of the technologies. |
The students who have succeeded in this course; 1) will develop skills in using computer tools to create visual design artifacts. 2) Students will familiarize the field and visual communication design products 3) Students will enhance their skills on use of computer for visual design purposes. 4) Technical concepts and terminology related to the production of visual design artifacts will also be given. |
Course contains visual projects to be developed with vectoral drawing tools, photo manipulation tools, video editing tools, animation tools, interactive media design tools besides the technical concepts and terminology related to production of digital visual material. |
Week | Subject | Related Preparation |
1) | Week 1: A review of time based products in VCD and screen medium Project I: Creating an illustration based on the “hierarchy concept” with vector graphics application Aligning, arranging objects, pathfinding objects (union, punch etc.),pen and brush tools | |
2) | Animation with Keyframes Project II: Vector Animation based on keyframes | |
3) | Editing the manual drawings with photo manipulation tools :Resizing, color enhancements, recoloring, batch processing Resolution and color depth Project III: Frame animation | |
4) | Animation with frames Using video editing tools for animating a sequence of bitmap images | |
5) | Sound editing Using sound functions of video editing tools | |
6) | Illustration revisited: Abstracting real world photos for creating vector illustrations Project V: Drawing Butterflies Midterm Exam | |
7) | Illustration Continiued: Abstracting real world photos for creating vector illustrations Project VI: Drawing A boat and animating the illustration | |
8) | A review of print products in VCD Color models for production, offset printing Project VII:Develop a calendar : Using type in design | |
9) | Photography and print Project VIII: Replicate a “Time Magazine” cover using your own photograph | |
10) | Traditional print techniques: Lithography & Serigraphy( Screen Printing) Project IX: Warholize yourself | |
11) | Designing for industry: Measures and proportion Project X: Drawing various flags with vector drawing tools | |
12) | A review of interactive products in VCD and the concept of interaction Introduction to interactive media tool Project XI: Interactive Butterflies | |
13) | Objects in programming | |
14) | Commands and functions in programming with Adobe Flash |
Course Notes / Textbooks: | |
References: | 1) The Reconfigured Eye - Visual Truth in the Post-photographic Era, W.J.Mitchell, 1992, MIT Press, London 2) Adobe illustrator CSX revealed/ , Chris Botello, ISBN/ISSN 1592008240, Boston : Thompson Course Technology, 2005 3) Adobe Photoshop CS3 : classroom in a book, ISBN/ISSN 9780321492029 0321492021, Berkeley, Calif. , Adobe, 2007 4) Whiteman, Thomas A., 1997, The Primary Colors Are Not Red, Blue, and Yellow, SecondSight Number 53, Graphic Arts Technical Foundation |
Semester Requirements | Number of Activities | Level of Contribution |
Application | 10 | % 10 |
Midterms | 1 | % 30 |
Final | 1 | % 60 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 40 | |
PERCENTAGE OF FINAL WORK | % 60 | |
Total | % 100 |
Activities | Number of Activities | Workload |
Course Hours | 14 | 56 |
Application | 10 | 20 |
Study Hours Out of Class | 14 | 14 |
Homework Assignments | 1 | 0 |
Midterms | 1 | 4 |
Final | 1 | 4 |
Total Workload | 98 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Create design oriented application for the visual communication design field. | 4 |
2) | Resolve visual communication problems via concept based designs and an integrated perspective in the visual communication design field. | 3 |
3) | Qualify in design directing through analysis and design processes. | 1 |
4) | Display creative thinking, approach and production process skills. | 1 |
5) | Integrate basic fields of visual communication; print, time-based and interactive media, through mastering each one of these fields individually. | 3 |
6) | Identify complementary design solutions in the visual field in order to solve communication problems. | 2 |
7) | Perform necessary operational skills in order to finalize products in the visual communication design field. | 5 |
8) | Evaluate recent design trends and the evolving aesthetic perspectives. | 1 |
9) | Use recent design softwares that coincide with the developing information technologies and communication channels. | 5 |
10) | Interpret theoretical, historical and intellectual roots of the visual communication design field. | 2 |
11) | Perform necessary time management in order to complete a visual communication design project. | 4 |
12) | Demonstrate leadership qualities in a design team as well as individual skills during the progress of a visual communication design project. | 3 |
13) | Display compositional solutions and aesthetic skills to fulfill design needs in a visual communication design work. | 1 |
14) | Develop academical, intellectual and critical point of view for global, local and individual visual communication design works. | 2 |