EEE5600 Introduction to Information and Coding TheoryBahçeşehir UniversityDegree Programs CARTOON AND ANIMATIONGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
CARTOON AND ANIMATION
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
EEE5600 Introduction to Information and Coding Theory Spring 3 0 3 12
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery:
Course Coordinator : Assoc. Prof. SAEID KARAMZADEH
Course Lecturer(s): Assoc. Prof. ALKAN SOYSAL
Recommended Optional Program Components: none..........
Course Objectives: The aim of this course is to understand, in detail, basic information theory and coding theory arguments. Information theoretic analysis covers entropy/mutual information, source and channel coding. Coding theory analysis covers code construction, linear codes, cyclic and convolutional codes, near capacity codes.

Learning Outcomes

The students who have succeeded in this course;
1. Understand basic concepts and definitions of information theory
2. Know and apply source and channel coding theorems
3. Gain knowledge on code constructions
4. Understand basic concepts of coding theory
5. Apply modern error correcting codes

Course Content

This course covers basics of information theory and coding theory. The course starts with definitions of information theoretic quantities such as entropy, mutual information, etc. It covers Shannon's source coding theorem and explains Shannon codes and Huffman codes. Then Shannon's channel coding theorem is analyzed and capacity values of several channels are calculated. In the second half of the course, basic code construction methods are explained. Linear codes, cyclic codes, convolutional codes are introduced.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Introduction to basic concepts of information transfer
2) Define concepts of entropy, relative entropy, conditional entropy
3) Definition of mutual information and its calculation for different scenarios.
4) Source coding theorem
5) Applications of source coding theorem: Shannon codes, Huffman codes
6) Channel coding theorem
7) Differential entropy
8) Capacity calculations for different channel models. Midterm
9) The Gaussian channel and its capacity
10) Basics of code construction, Error detection and correction
11) Linear block codes
12) Cyclic codes
13) Convolutional codes
14) Near capacity codes

Sources

Course Notes / Textbooks: Thomas and Cover, "Elements of Information Theory", 2nd Edition, Wiley.
References: none..........

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Project 1 % 30
Midterms 1 % 30
Final 1 % 40
Total % 100
PERCENTAGE OF SEMESTER WORK % 30
PERCENTAGE OF FINAL WORK % 70
Total % 100

ECTS / Workload Table

Activities Number of Activities Workload
Course Hours 14 42
Project 4 50
Midterms 8 60
Final 4 48
Total Workload 200

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) To have theoretical and practical knowledge and skills in cartoon and animation.
2) To be able to develop research, observation-experience, evaluation skills in the field of cartoon and animation and effectively communicate ideas, convincing actions and emotions using cartoon and animation and performance principles in every direction.
3) Making animated films with various artistic styles and techniques.
4) Designing the cartoon and animation production process using initiative, applying it with creativity and presenting it with personal style.
5) To be a team member in the production process of cartoon and animations, to be able to take responsibility and manage the team members under their responsibility and to lead them.
6) To be able to evaluate cartoon and animations in the framework of their knowledge and skills.
7) To be able to define and manage learning requirements in the field of cartoon and animation.
8) To be able to communicate with related organizations by sharing scientific and artistic works in cartoon and animation and to share information and skills in the field.
9) To monitor developments in the field of cartoon and animation using foreign languages ​​and to communicate with foreign colleagues.
10) To be able to use general information and communication technologies at advanced level with all kinds of technical tools and computer software used in cartoon and animations.
11) Using critical thinking skills and problem solving strategies in all aspects of development and production, effectively communicating ideas, emotions and intentions visually, verbally and in writing, and effectively incorporating technology in the development of cartoon and animation projects.
12) To have sufficient knowledge about ethical values ​​and universal values ​​in the field of cartoon and animation.