DIGITAL GAME DESIGN | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
LAW3081 | Women's Rights | Spring | 0 | 2 | 1 | 4 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | English |
Type of course: | Non-Departmental Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | Face to face |
Course Coordinator : | Prof. Dr. KADİR EMRE GÖKYAYLA |
Recommended Optional Program Components: | None |
Course Objectives: | To arouse awareness on the women's rights, to give information regarding international conventions. |
The students who have succeeded in this course; I. He defines historical background of CEDAW and fundamental informations on women's rights. II. He detects effect of CEDAW in Turkish Law. III. He determines decisions taken in studies occured after CEDAW. IV. He defines Beijing conference and European Union regulations. V. He detects developments on women's rights in the world. |
Week 1: General Introduction to the course with basic information about CEDAW, changes about gender equality in Turkish Civil Code Week 2: History of women's rights and overview of CEDAW Week 3: The development of the Turkish law after CEDAW, the concept of positive discrimination Week 4: Provisions of the CEDAW I, General informations, Week 5: Provisions of CEDAW II Week 6: Optional additional protocols and the studies in this context I Week 7: General Review Week 8: Mid-term exam Week 9: Optional Additional Protocol and studies in this context II Week 10: decisions taken in studies made after CEDAW Week 11: Beijing conference Week 12: The European Union regulations Week 13: implications for Turkey Week 14: developments in the world and due diligence Week 15: The causes of the problem and solutions according to you. Week 16: Final Exam |
Week | Subject | Related Preparation |
1) | General Introduction to the course with basic information about CEDAW, changes about gender equality in Turkish Civil Code | |
2) | History of women's rights and overview of CEDAW | |
3) | The development of the Turkish law after CEDAW, the concept of positive discrimination | |
4) | Provisions of the CEDAW I, General informations, | |
5) | Provisions of CEDAW II | |
6) | Optional additional protocols and the studies in this context I | |
7) | General Review | |
8) | Midterm exam | |
9) | Optional Additional Protocol and studies in this context II | |
10) | Beijing conference | |
11) | The European Union regulations | |
12) | Decisions taken in studies made after CEDAW | |
13) | Implications for Turkey | |
14) | Developments in the world and due diligence | |
15) | The causes of the problem and solutions according to you | |
16) | Final exam |
Course Notes / Textbooks: | Yok/None |
References: | Demet Özdamar, Cedaw Sözleşmesi, 2009. |
Semester Requirements | Number of Activities | Level of Contribution |
Presentation | 1 | % 40 |
Final | 1 | % 60 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 40 | |
PERCENTAGE OF FINAL WORK | % 60 | |
Total | % 100 |
Activities | Number of Activities | Workload |
Course Hours | 16 | 32 |
Study Hours Out of Class | 14 | 14 |
Homework Assignments | 4 | 8 |
Midterms | 2 | 20 |
Final | 2 | 30 |
Total Workload | 104 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. | |
2) | Analyze, synthesize, and evaluate information and ideas from various perspectives. | |
3) | Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. | |
4) | Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. | |
5) | Understand the technology and computational principles involved in developing games and master the use of game engines. | |
6) | Understand the process of creation and use of 2D and 3D assets and animation for video games. | |
7) | Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. | |
8) | Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. | |
9) | Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. | |
10) | Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. | |
11) | Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. | |
12) | Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |