CARTOON AND ANIMATION | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
VCD3125 | Traditional and Modern Turkish Arts | Fall | 3 | 0 | 3 | 5 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | English |
Type of course: | Non-Departmental Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | Face to face |
Course Coordinator : | Dr. Öğr. Üyesi İPEK TORUN |
Recommended Optional Program Components: | None |
Course Objectives: | This course aims to investigate traditional Turkish arts within a perspective of contemporary Western art and design, to explore the influences of traditional arts modern artists, in comparison with Eastern Asia, Middle East and Africa. |
The students who have succeeded in this course; I.Students will be able to distinguish the forms in traditional Turkish arts. a.Tezhip b.Ebru (marble painting) c.Hat (caligraphy) d. Wood and glass work in architecture e.Ceramics f.Weawing and carpets g.Pottery h.Local handcrafts II.Students will explore the modern artists inspired by traditional Turkish arts. III.Students will identify the use of traditional forms and styles in other cultures. a.Traditional elements in Japanese and Eastern Asian arts b.Traditional elements in art of Middle Eastern countries. c. Traditional elements in African arts |
Course is structured as two periods. At the first period, students are informed on traditional forms of Turkish art. Second period focuses on the use of traditional motives, materials, techniques or style in modern artwork and design artifacts. |
Week | Subject | Related Preparation |
1) | Tezhip; History, classic examples and modern works | |
2) | Hat (caligraphy); History, classic examples and modern works | |
3) | Wood and glasswork; classic examples and modern works | |
4) | Ceramic tiling and ceramic pottery; History, classic examples and modern works | |
5) | Field trip to Blue Mosque for project I | |
6) | Ebrû (Marble Painting) ; History, classic examples and modern works | |
7) | Local traditional arts | |
8) | Field trip to Museum of Turkish & Islamic Arts for Project I Assignment: Project I; develop a concept for an original artwork and create an artifact involving motives or forms from traditional on Turkish Arts. | |
9) | Exploring traditional motives in contemporay art of Eastern Asia | |
10) | Exploring traditional motives in contemporay art of Middle East | |
11) | Exploring traditional motives in contemporay art of Africa, and America | |
12) | Project I presentations | |
13) | Use of traditional Turkish motives, materials, techniques and style in modern art. | |
14) | Use of traditional Turkish motives, materials, techniques and style in modern design. |
Course Notes / Textbooks: | |
References: |
Semester Requirements | Number of Activities | Level of Contribution |
Attendance | 12 | % 50 |
Field Work | 2 | % 20 |
Project | 1 | % 10 |
Final | 1 | % 20 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 70 | |
PERCENTAGE OF FINAL WORK | % 30 | |
Total | % 100 |
Activities | Number of Activities | Workload |
Course Hours | 10 | 30 |
Field Work | 3 | 20 |
Study Hours Out of Class | 13 | 37 |
Presentations / Seminar | 1 | 3 |
Project | 6 | 28 |
Final | 1 | 4 |
Total Workload | 122 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | To have theoretical and practical knowledge and skills in cartoon and animation. | |
2) | To be able to develop research, observation-experience, evaluation skills in the field of cartoon and animation and effectively communicate ideas, convincing actions and emotions using cartoon and animation and performance principles in every direction. | |
3) | Making animated films with various artistic styles and techniques. | |
4) | Designing the cartoon and animation production process using initiative, applying it with creativity and presenting it with personal style. | |
5) | To be a team member in the production process of cartoon and animations, to be able to take responsibility and manage the team members under their responsibility and to lead them. | |
6) | To be able to evaluate cartoon and animations in the framework of their knowledge and skills. | |
7) | To be able to define and manage learning requirements in the field of cartoon and animation. | |
8) | To be able to communicate with related organizations by sharing scientific and artistic works in cartoon and animation and to share information and skills in the field. | |
9) | To monitor developments in the field of cartoon and animation using foreign languages and to communicate with foreign colleagues. | |
10) | To be able to use general information and communication technologies at advanced level with all kinds of technical tools and computer software used in cartoon and animations. | |
11) | Using critical thinking skills and problem solving strategies in all aspects of development and production, effectively communicating ideas, emotions and intentions visually, verbally and in writing, and effectively incorporating technology in the development of cartoon and animation projects. | |
12) | To have sufficient knowledge about ethical values and universal values in the field of cartoon and animation. |