CARTOON AND ANIMATION | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
ADV3631 | Project Management | Fall | 3 | 0 | 3 | 5 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | English |
Type of course: | Non-Departmental Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | Face to face |
Course Coordinator : | Dr. Öğr. Üyesi ÖNDER YÖNET |
Course Lecturer(s): |
Dr. Öğr. Üyesi ÖNDER YÖNET |
Recommended Optional Program Components: | None |
Course Objectives: | The objective of this course is, within the concept of "project management", to gain the students the ability of designing many projects in life (and in advertising). Hence, in other words, the objective is from the organization of their weddings to designing advertising campaigs, to teach them the steps, main concepts of project management and mediate in their becoming effective and efficient project managers. |
The students who have succeeded in this course; 1) To clarify what project is 2) To differentiate what project management is 3) To describe the project life cycle 4) To identify the stakeholders of a project 5) To employ project initiation to any given project 6) To develope a project plan 7) To analyse how to execute a project 8) To determine how to control a given project 9) To formulate how to communicate about a project 10)To organise how to close a project 11)To assess any given project 12)To design a project 13)To manage a project |
The course will be held two-sided, on one side the students will learn theoretical knowledge about project management, on the other side, by the same time, they will analyse case studies and practise designing their own real-time projects. |
Week | Subject | Related Preparation |
1) | Introduction | |
1) | ||
2) | What is a project? What is project management? The players of projects: Who is who in the project management? | |
3) | Project life cycle | |
4) | scope management | |
5) | stakeholder analysis & management | |
6) | Stakeholder analysis & management | |
7) | WBS (Work Breakdown Structure) and OBS (Organizational Breakdown Structure) The project in the organizational structure | |
8) | Quiz-Review-Improving or Catching Up! past subjects. | |
9) | Risk management | |
10) | Risk management, Project budgeting | |
11) | PERT Diagrams and the Critical Path Method | |
12) | PERT Diagrams and the Critical Path Method and resource allocation Determining the final project topics | |
13) | The Monitoring-Controlling Cycle, Determining how to control a given project - The fundamental purposes of control | |
14) | Organising how to close a project |
Course Notes / Textbooks: | Project Management: A Managerial Approach, Jack R. Meredith, Samuel J. Mantel Jr.,2011. Managing Projects Large and Small: The Fundamental Skills to Deliver on budget and on Time by Richard Luecke, Harvard Business School Press (March 31, 2004) / Proje Yönetimi,Richard Luecke, Türkiye İş Bankası Yayınları,2009. |
References: | The Principles of Project Management (SitePoint: Project Management), Mari Williams, 2008. Project Management Case Studies,Harold Kerzner,2009 |
Semester Requirements | Number of Activities | Level of Contribution |
Homework Assignments | 8 | % 40 |
Final | 1 | % 60 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 40 | |
PERCENTAGE OF FINAL WORK | % 60 | |
Total | % 100 |
Activities | Number of Activities | Duration (Hours) | Workload |
Course Hours | 14 | 3 | 42 |
Study Hours Out of Class | 14 | 4 | 56 |
Homework Assignments | 8 | 3 | 24 |
Final | 1 | 3 | 3 |
Total Workload | 125 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | To have theoretical and practical knowledge and skills in cartoon and animation. | |
2) | To be able to develop research, observation-experience, evaluation skills in the field of cartoon and animation and effectively communicate ideas, convincing actions and emotions using cartoon and animation and performance principles in every direction. | |
3) | Making animated films with various artistic styles and techniques. | |
4) | Designing the cartoon and animation production process using initiative, applying it with creativity and presenting it with personal style. | |
5) | To be a team member in the production process of cartoon and animations, to be able to take responsibility and manage the team members under their responsibility and to lead them. | |
6) | To be able to evaluate cartoon and animations in the framework of their knowledge and skills. | |
7) | To be able to define and manage learning requirements in the field of cartoon and animation. | |
8) | To be able to communicate with related organizations by sharing scientific and artistic works in cartoon and animation and to share information and skills in the field. | |
9) | To monitor developments in the field of cartoon and animation using foreign languages and to communicate with foreign colleagues. | |
10) | To be able to use general information and communication technologies at advanced level with all kinds of technical tools and computer software used in cartoon and animations. | |
11) | Using critical thinking skills and problem solving strategies in all aspects of development and production, effectively communicating ideas, emotions and intentions visually, verbally and in writing, and effectively incorporating technology in the development of cartoon and animation projects. | |
12) | To have sufficient knowledge about ethical values and universal values in the field of cartoon and animation. |