The students who have succeeded in this course;
1) Define the concept of sustainability,
2) Understand the causes of climate change from different dimensions,
3) Discuss the effects of climate change from sociological, cultural and psychological perspectives,
4) Analyze the challenges faced by climate scientists in communicating climate change,
5) Discuss the theoretical foundations of climate change communication,
6) Analyze case studies on climate change communication,
7) Learn climate change communication tools: visuals, storytelling, games, movies, events, advertisements, advocacy, new media,
8) Have information about climate change activism. |
Week |
Subject |
Related Preparation |
1) |
Message in climate change communication: emotions, frames, storytelling |
|
2) |
An overview of the concept of sustainability, climate change as a sustainability problem |
|
3) |
An in-depth look at climate change: Causes; results; cultural, psychological and social perspectives
Progress on a global level: understanding why global agreements are important; examining the UNFCCC, the Paris Agreement, the IPCC |
|
4) |
What can we do for a more sustainable world?
Calculating carbon footprint
In-class activity |
|
5) |
What is communication?
Disciplines related to climate change communication: Environmental communication, risk communication, science communication
In-class activity |
|
6) |
Source in climate change communication: A view from the point of view of scientific organizations/people, companies, NGOs and governments. |
|
7) |
Message in climate change communication: emotions, frames, storytelling |
|
8) |
Midterm exam |
|
9) |
Receiver in climate change communication: Who is the target audience in climate crisis messages, how is it determined?
In-class activity |
|
10) |
Channels in climate change communication: traditional and social media, events, movies, advertisements, games |
|
11) |
Climate activism |
|
12) |
Communicating about climate change through art and science |
|
13) |
Climate change and creativity |
|
14) |
Review for the final exam |
|
|
Program Outcomes |
Level of Contribution |
1) |
Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. |
|
2) |
Analyze, synthesize, and evaluate information and ideas from various perspectives. |
|
3) |
Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. |
|
4) |
Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. |
|
5) |
Understand the technology and computational principles involved in developing games and master the use of game engines. |
|
6) |
Understand the process of creation and use of 2D and 3D assets and animation for video games. |
|
7) |
Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. |
|
8) |
Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. |
|
9) |
Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. |
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10) |
Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. |
|
11) |
Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. |
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12) |
Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |
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