DIGITAL GAME DESIGN | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
GEP1014 | Physical Fitness for Exercising Individuals | Fall | 3 | 0 | 3 | 4 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | Turkish |
Type of course: | GE-Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | E-Learning |
Course Coordinator : | Assist. Prof. HAZAL GENÇ |
Recommended Optional Program Components: | NONE |
Course Objectives: | The aim of the course is to teach students the importance and effects of physical activity and exercise on human health. |
The students who have succeeded in this course; When you successfully complete this course, you will be able to: 1. Know the general outline of the muscle and joint structure in the body. 2. Know the general outline of bone contraction. 3. Understand the effect of physical activity on bone tissue. 4. Understand the relationship between physical activity and health with a full understanding. 5. Know the benefits of exercise in different age groups. 6. Know the precautions to be taken to protect against injuries that may occur with exercise. 7. Know what to pay attention to in different age groups while exercising. 8. Know which exercise groups an exercise program should include. 9. Know what to do in the recovery phase after exercise. |
The course will enable students to be more active and healthy individuals in their lives by teaching the effects and importance of being physically active on human health. |
Week | Subject | Related Preparation |
1) | Orientation | |
2) | Physical activity | |
3) | Correct posture Health benefits of physical activity | |
4) | What to know about the basic musculoskeletal system I | |
5) | What to know about the basic musculoskeletal system II | |
6) | Physical fitness definition | |
7) | Exercise Types I | |
8) | Midterm Exam | |
9) | Exercise Types II | |
10) | Exercise planning | |
11) | Exercise and the brain | |
12) | Delayed muscle soreness | |
13) | Recovery period after exercise | |
14) | General repetition |
Course Notes / Textbooks: | Ders notları haftalık olarak verilecektir./ Will be given weekly. |
References: | - Sporcu Sağlığı ve Performans, Mehmet ÜNAL, İstanbul Tıp Kitabevi, 2019. - İnsan Anatomisi, Mehmet YILDIRIM, Nobel Tıp Kitabevi, 2006. |
Semester Requirements | Number of Activities | Level of Contribution |
Presentation | 1 | % 10 |
Midterms | 1 | % 30 |
Final | 1 | % 60 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 40 | |
PERCENTAGE OF FINAL WORK | % 60 | |
Total | % 100 |
Activities | Number of Activities | Duration (Hours) | Workload |
Course Hours | 13 | 3 | 39 |
Study Hours Out of Class | 9 | 7 | 63 |
Presentations / Seminar | 1 | 2 | 2 |
Midterms | 1 | 2 | 2 |
Final | 1 | 2 | 2 |
Total Workload | 108 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. | |
2) | Analyze, synthesize, and evaluate information and ideas from various perspectives. | |
3) | Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. | |
4) | Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. | |
5) | Understand the technology and computational principles involved in developing games and master the use of game engines. | |
6) | Understand the process of creation and use of 2D and 3D assets and animation for video games. | |
7) | Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. | |
8) | Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. | |
9) | Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. | |
10) | Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. | |
11) | Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. | |
12) | Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |