DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
GEP1014 Physical Fitness for Exercising Individuals Fall 3 0 3 4
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: Turkish
Type of course: GE-Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: E-Learning
Course Coordinator : Assist. Prof. HAZAL GENÇ
Recommended Optional Program Components: NONE
Course Objectives: The aim of the course is to teach students the importance and effects of physical activity and exercise on human health.

Learning Outcomes

The students who have succeeded in this course;
When you successfully complete this course, you will be able to:
1. Know the general outline of the muscle and joint structure in the body.
2. Know the general outline of bone contraction.
3. Understand the effect of physical activity on bone tissue.
4. Understand the relationship between physical activity and health with a full understanding.
5. Know the benefits of exercise in different age groups.
6. Know the precautions to be taken to protect against injuries that may occur with exercise.
7. Know what to pay attention to in different age groups while exercising.
8. Know which exercise groups an exercise program should include.
9. Know what to do in the recovery phase after exercise.

Course Content

The course will enable students to be more active and healthy individuals in their lives by teaching the effects and importance of being physically active on human health.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Orientation
2) Physical activity
3) Correct posture Health benefits of physical activity
4) What to know about the basic musculoskeletal system I
5) What to know about the basic musculoskeletal system II
6) Physical fitness definition
7) Exercise Types I
8) Midterm Exam
9) Exercise Types II
10) Exercise planning
11) Exercise and the brain
12) Delayed muscle soreness
13) Recovery period after exercise
14) General repetition

Sources

Course Notes / Textbooks: Ders notları haftalık olarak verilecektir./ Will be given weekly.
References: - Sporcu Sağlığı ve Performans, Mehmet ÜNAL, İstanbul Tıp Kitabevi, 2019.
- İnsan Anatomisi, Mehmet YILDIRIM, Nobel Tıp Kitabevi, 2006.

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Presentation 1 % 10
Midterms 1 % 30
Final 1 % 60
Total % 100
PERCENTAGE OF SEMESTER WORK % 40
PERCENTAGE OF FINAL WORK % 60
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 13 3 39
Study Hours Out of Class 9 7 63
Presentations / Seminar 1 2 2
Midterms 1 2 2
Final 1 2 2
Total Workload 108

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.