DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
GEP0318 Sustainable Learning Skills Fall 3 0 3 5
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: GE-Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Hybrid
Course Coordinator : Assist. Prof. GÜNEŞ AKÇA
Course Objectives: In this course, it is aimed to provide students with strategies to plan and manage their own learning processes, to support their lifelong learning processes and to improve their learning performance by using technology.

Learning Outcomes

The students who have succeeded in this course;
Students who successfully complete this course;
- Expresses the importance of lifelong learning.
- Apply learning strategies in their own learning process.
- Manage the learning process in line with the goal they set in their own learning process.
- Provides and maintains self-motivation in the learning process.
- Use technology effectively when needed in the learning process.
- Knows what to do to be a successful learner in online environments.

Course Content

This course is a hybrid course. Some weeks of the course are online and some weeks are face-to-face. The online part is conducted via MS Teams on the day and time of the course. However, all announcements and notifications will be made through Itslearning (Learning Management System).
Lecture, group work, individual study, reading, cooperative learning and technology supported learning methods and techniques are used in the course.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Dersin Önemi, Dersten Beklentiler Ne Kadar İyi Bir Öğrenensin?
2) Öğrenme, Yaşantı, Davranış Nedir? Nasıl Öğreniriz?, Öğrenme Türleri
3) Öğrenme Kuramları Bellek ve Hafıza Yapısı, Bellek Türleri, Bilişsel Süreçler Gözlem Yoluyla Öğrenme, Model Alma Yoluyla Öğrenme
4) Öğrenmeyi Etkileyen Faktörler; Çevresel Koşullar, Duyuşsal Özellikler, Sosyal Tercihler, Fiziksel Özellikler
5) Öz Düzenleme Becerileri, Tanımı, Modelleri, Hayatımıza Etkisi, Hedef Belirleme, Motivasyon, Kendini Değerlendirme, Yardım Arama
6) Öğrenme Stratejileri (bilişsel, üstbilişsel, yönetimsel) Not Alma Teknikleri
7) Zaman Yönetimi Ertelemenin Önüne Geçme
8) Vize Sınavı
9) Öğretmenim Yapay Zekâ (Eğitimde Yapay Zekâ)
10) Hayat Boyu Öğrenme Kavramları, Tarihçesi, Tanımları, Önemi, Amaçları, Kapsamı, İlkeleri Yetişkin Öğrenmesi
11) Online Ortamlarda Öğrenen Olma
12) Sürdürülebilirlik – Nitelikli Eğitim
13) Kurumsal Öğrenme (Sunum)
14) Kurumsal Öğrenme (Sunum)

Sources

Course Notes / Textbooks: • Yetiştin Eğitimi ve Hayat Boyu Öğrenme/ Firdevs Güneş, Tanju Deveci
• Özdüzenleme: Öğrenmeden Öğretime Özdüzenleme Davranışlarının Gelişimi, Stratejiler ve Öneriler/Gönül Sakız
References:

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Presentation 1 % 20
Midterms 1 % 30
Final 1 % 50
Total % 100
PERCENTAGE OF SEMESTER WORK % 50
PERCENTAGE OF FINAL WORK % 50
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 13 3 39
Study Hours Out of Class 3 24 72
Presentations / Seminar 1 2 2
Midterms 1 2 2
Final 1 2 2
Total Workload 117

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.