GEP1640 Towards Zero Hunger (SDG 2)Bahçeşehir UniversityDegree Programs DIGITAL GAME DESIGNGeneral Information For StudentsDiploma SupplementErasmus Policy StatementBologna CommissionNational Qualifications
DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
GEP1640 Towards Zero Hunger (SDG 2) Fall 3 0 3 5
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: Turkish
Type of course: GE-Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Hybrid
Course Coordinator : Assist. Prof. BURCU ALARSLAN ULUDAŞ
Recommended Optional Program Components: yok
Course Objectives: The aim of this course is to provide students with information about the green transition within the scope of the European Green Deal by conveying basic concepts such as food waste, agricultural production systems, food security and poverty from the production of food.

Learning Outcomes

The students who have succeeded in this course;
1. Gain information about agriculture history.
2. Comprehend the contribution of food safety to the world development.
3. Learn about poverty.
4. Learn examples in food right.
5. Understand the relationship between agriculture and food security.
6. Gain knowledge about sustainable agriculture.
7. Learn European Green Deal, green transition and etc.

Course Content

Students who responsible the course are expected to follow the course in MSTeams during the course hours.
Students who have questions can have either an online or a face-to-face meeting with the instructor during the office hours.
The teaching method of the course is lecture. Project assignments (in the form of a case study) given at the beginning of the semester will be given to students individually as oral presentations in the last two weeks of the semester.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Introduction to the course yok
2) Brief history of agriculture and revolutions yok
3) What is F2F strategy? yok
4) World hunger and poverty yok
5) Agricultural production systems yok
6) Transition to sustainable agriculture yok
7) Paradigm for zero hunger yok
8) Mid-term exam yok
9) Food security yok
10) Global climate change effect on agriculture yok
11) Technology impact to achieve zero hunger yok
12) European green deal yok
13) Student assignment presentations yok
14) Student assignment presentations yok

Sources

Course Notes / Textbooks: FAO, The Future of Food and Agriculture: Trends and Challenges, 2017.
Bilimsel makaleler
References: FAO, The Future of Food and Agriculture: Trends and Challenges, 2017.
Scientific papers

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Presentation 1 % 20
Midterms 1 % 30
Final 1 % 50
Total % 100
PERCENTAGE OF SEMESTER WORK % 50
PERCENTAGE OF FINAL WORK % 50
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 13 3 39
Study Hours Out of Class 12 4 48
Presentations / Seminar 2 10 20
Homework Assignments 1 10 10
Midterms 1 2 2
Final 1 2 2
Total Workload 121

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.