COP4339 Zenna-Research Literacy and Data EffectBahçeşehir UniversityDegree Programs DIGITAL GAME DESIGNGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
COP4339 Zenna-Research Literacy and Data Effect Fall
Spring
3 0 3 5
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Prof. Dr. İDİL KARADEMİRLİDAĞ SUHER
Course Objectives: In this course, it is aimed that the students gain command of market research terminology, research management skills and competence to conduct research.

Learning Outcomes

The students who have succeeded in this course;
1- To be able to dominate market research terminology
2- To understand the types of research and when they are used.
3- To define the elements to be considered in the analysis
4- To obtain the ability to prepare a questionnaire
5- To gain the skill of reporting
6- To develop Research-Literacy skills

Course Content

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Terminology used in the research
2) Qualitative Studies What is qualitative research When is it used Elements to be considered in qualitative
2) Qualitative Studies What is qualitative research When is it used Elements to be considered in qualitative
2) Qualitative Studies What is qualitative research When is it used Elements to be considered in qualitative
2) Qualitative Studies What is qualitative research When is it used Elements to be considered in qualitative
2) Qualitative Studies What is qualitative research When is it used Elements to be considered in qualitative
2) Qualitative Studies What is qualitative research When is it used Elements to be considered in qualitative
2) Qualitative Studies What is qualitative research When is it used Elements to be considered in qualitative
2) Qualitative Studies What is qualitative research When is it used Elements to be considered in qualitative
2) Qualitative Studies What is qualitative research When is it used Elements to be considered in qualitative
2) Qualitative Studies What is qualitative research When is it used Elements to be considered in qualitative
2) Qualitative Studies What is qualitative research When is it used Elements to be considered in qualitative
2) Qualitative Studies What is qualitative research When is it used Elements to be considered in qualitative
2) Qualitative Studies What is qualitative research When is it used Elements to be considered in qualitative
2) Qualitative Studies What is qualitative research When is it used Elements to be considered in qualitative
2) Qualitative Studies What is qualitative research When is it used Elements to be considered in qualitative
2) Qualitative Studies What is qualitative research When is it used Elements to be considered in qualitative
2) Qualitative Studies What is qualitative research When is it used Elements to be considered in qualitative
2) Qualitative Studies What is qualitative research When is it used Elements to be considered in qualitative
2) Qualitative Studies What is qualitative research When is it used Elements to be considered in qualitative
2) Qualitative Studies What is qualitative research When is it used Elements to be considered in qualitative
2) Qualitative Studies What is qualitative research When is it used Elements to be considered in qualitative
2) Qualitative Studies What is qualitative research When is it used Elements to be considered in qualitative
2) Qualitative Studies What is qualitative research When is it used Elements to be considered in qualitative
2) Qualitative Studies What is qualitative research When is it used Elements to be considered in qualitative
2) Qualitative Studies What is qualitative research When is it used Elements to be considered in qualitative
2) Qualitative Studies What is qualitative research When is it used Elements to be considered in qualitative
2) Qualitative Studies What is qualitative research When is it used Elements to be considered in qualitative
2) Qualitative Studies What is qualitative research When is it used Elements to be considered in qualitative
2) Qualitative Studies What is qualitative research When is it used Elements to be considered in qualitative
2) Qualitative Studies What is qualitative research When is it used Elements to be considered in qualitative

Sources

Course Notes / Textbooks:
References: • Dursun, Ö. HE. & Odabasi, H. F. (2011). Multimedia design. Ankara: Pegem Academy.
• Mayer, R. (2005). The Cambridge Handbook of Multimedia Learning. New York: Cambridge University Press.
• Counts, E. L. (2003). Multimedia Design and Production for Students and Teachers. Boston: Allyn & Bacon.
• Akpınar, Y. (2005). Computer Aided Instruction. Ankara, TURKEY: Ani Publishing.

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Total %
PERCENTAGE OF SEMESTER WORK % 0
PERCENTAGE OF FINAL WORK %
Total %

ECTS / Workload Table

Activities Number of Activities Workload
Presentations / Seminar 2 2
Total Workload 2

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.