DIGITAL GAME DESIGN | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
GEP1634 | Exploring the Future of Agriculture | Fall | 3 | 0 | 3 | 4 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | Turkish |
Type of course: | GE-Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | Hybrid |
Course Coordinator : | Assist. Prof. MÜGE KESİCİ |
Recommended Optional Program Components: | yok |
Course Objectives: | The aim of this course is to present the developmental stages of agriculture through human history and the projection into the future. In addition, it is to ensure that they have information about how today's technologies and possible future scenarios will affect and direct agriculture. At the end of the course, students will design the agriculture of the future with the knowledge they have acquired. |
The students who have succeeded in this course; 1. Gain information about agriculture history. 2. Comprehend the contribution of technology to the agriculture. 3. Learn about agricultural revolutions. 4. Learn technological examples in agriculture. 5. Understand the relationship between agriculture and technology. 6. Gain knowledge about GMOs. 7. Learn AI, GPS and drone technology in agriculture. 8. Have foresight about the future of agriculture |
Students who responsible the course are expected to follow the course in MSTeams during the course hours. Students who have questions can have either an online or a face-to-face meeting with the instructor during the office hours. |
Week | Subject | Related Preparation |
1) | Introduction to the course | yok |
2) | Agriculture history | yok |
3) | Agricultural revolutions | yok |
4) | Technology and Agriculture Relation | yok |
5) | Food safety and GMOs | yok |
6) | Green Biotechnology | yok |
7) | Information Technologies in Agriculture | yok |
8) | Mid term exam | yok |
9) | Artificial Intelligence Technology in Agriculture | yok |
10) | Greenhouse technologies in Agricultural production | yok |
11) | Talking Plants | yok |
12) | GPS and GIS Systems in Agriculture | yok |
13) | Student assignment presentations | yok |
14) | Student assignment presentations | yok |
Course Notes / Textbooks: | ArtificiAl intelligence in Agriculture, CRC Press, 2022. Ed: Rajesh Singh FAO, The Future of Food and Agriculture: Trends and Challenges, 2017. Scientific papers |
References: | ArtificiAl intelligence in Agriculture, CRC Press, 2022. Ed: Rajesh Singh FAO, The Future of Food and Agriculture: Trends and Challenges, 2017. Bilimsel makaleler |
Semester Requirements | Number of Activities | Level of Contribution |
Presentation | 1 | % 20 |
Midterms | 1 | % 30 |
Final | 1 | % 50 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 50 | |
PERCENTAGE OF FINAL WORK | % 50 | |
Total | % 100 |
Activities | Number of Activities | Duration (Hours) | Workload |
Course Hours | 13 | 3 | 39 |
Study Hours Out of Class | 13 | 3 | 39 |
Presentations / Seminar | 2 | 6 | 12 |
Homework Assignments | 1 | 10 | 10 |
Midterms | 1 | 2 | 2 |
Final | 1 | 2 | 2 |
Total Workload | 104 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. | |
2) | Analyze, synthesize, and evaluate information and ideas from various perspectives. | |
3) | Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. | |
4) | Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. | |
5) | Understand the technology and computational principles involved in developing games and master the use of game engines. | |
6) | Understand the process of creation and use of 2D and 3D assets and animation for video games. | |
7) | Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. | |
8) | Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. | |
9) | Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. | |
10) | Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. | |
11) | Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. | |
12) | Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |